Move minds, roles, jobs and objectives to shared (#19679)
This commit is contained in:
@@ -2,9 +2,9 @@
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using System.Linq;
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -42,7 +42,7 @@ public sealed class GhostRoleTests
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var entMan = server.ResolveDependency<IEntityManager>();
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var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
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var conHost = client.ResolveDependency<IConsoleHost>();
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var mindSystem = entMan.System<MindSystem>();
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var mindSystem = entMan.System<SharedMindSystem>();
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var session = sPlayerMan.ServerSessions.Single();
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var originalMindId = session.ContentData()!.Mind!.Value;
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@@ -1,7 +1,7 @@
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using System.Linq;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -27,7 +27,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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EntityUid playerEnt = default;
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EntityUid visitEnt = default;
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@@ -83,7 +83,7 @@ public sealed partial class MindTests
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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EntityUid playerEnt = default;
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EntityUid mindId = default!;
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@@ -159,7 +159,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var mind = GetMind(pair);
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var player = playerMan.ServerSessions.Single();
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@@ -1,8 +1,8 @@
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using System.Linq;
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using Content.IntegrationTests.Pair;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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@@ -34,7 +34,7 @@ public sealed partial class MindTests
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var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var mindSys = entMan.System<MindSystem>();
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var mindSys = entMan.System<SharedMindSystem>();
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var player = playerMan.ServerSessions.Single();
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@@ -66,7 +66,7 @@ public sealed partial class MindTests
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{
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var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var mindSys = entMan.System<MindSystem>();
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var mindSys = entMan.System<SharedMindSystem>();
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EntityUid ghostUid = default;
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EntityUid mindId = default!;
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MindComponent mind = default!;
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@@ -1,6 +1,6 @@
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using System.Linq;
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using Content.Server.Mind;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -124,7 +124,7 @@ public sealed partial class MindTests
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{
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await using var pair = await SetupPair();
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var entMan = pair.Server.ResolveDependency<IEntityManager>();
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var mindSys = entMan.System<MindSystem>();
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var mindSys = entMan.System<SharedMindSystem>();
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var mind = GetMind(pair);
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// Make player visit a new mob
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@@ -3,15 +3,16 @@ using System.Linq;
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using Content.Server.Ghost;
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind;
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Server.Roles.Jobs;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -61,7 +62,7 @@ public sealed partial class MindTests
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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@@ -88,7 +89,7 @@ public sealed partial class MindTests
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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@@ -122,7 +123,7 @@ public sealed partial class MindTests
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EntityUid entity = default!;
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MindContainerComponent mindContainerComp = default!;
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EntityUid mindId = default!;
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var damageableSystem = entMan.EntitySysManager.GetEntitySystem<DamageableSystem>();
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await server.WaitAssertion(() =>
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@@ -176,7 +177,7 @@ public sealed partial class MindTests
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var targetEntity = entMan.SpawnEntity(null, new MapCoordinates());
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@@ -213,7 +214,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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await pair.RunTicksSync(5);
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var originalMind = GetMind(pair);
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var userId = originalMind.Comp.UserId;
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@@ -269,8 +270,8 @@ public sealed partial class MindTests
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var roleSystem = entMan.EntitySysManager.GetEntitySystem<RoleSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var roleSystem = entMan.EntitySysManager.GetEntitySystem<SharedRoleSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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@@ -339,7 +340,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var ghostSystem = entMan.EntitySysManager.GetEntitySystem<GhostSystem>();
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EntityUid entity = default!;
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