Move minds, roles, jobs and objectives to shared (#19679)

This commit is contained in:
DrSmugleaf
2023-08-30 21:46:11 -07:00
committed by GitHub
parent b702963d5e
commit 3f3ba6ac62
139 changed files with 1209 additions and 1041 deletions

View File

@@ -1,7 +1,7 @@
using System.Linq;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -27,7 +27,7 @@ public sealed partial class MindTests
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
EntityUid playerEnt = default;
EntityUid visitEnt = default;
@@ -83,7 +83,7 @@ public sealed partial class MindTests
var playerMan = server.ResolveDependency<IPlayerManager>();
var player = playerMan.ServerSessions.Single();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
EntityUid playerEnt = default;
EntityUid mindId = default!;
@@ -159,7 +159,7 @@ public sealed partial class MindTests
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
var mind = GetMind(pair);
var player = playerMan.ServerSessions.Single();