Move minds, roles, jobs and objectives to shared (#19679)
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@@ -1,7 +1,7 @@
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using System.Linq;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -27,7 +27,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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EntityUid playerEnt = default;
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EntityUid visitEnt = default;
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@@ -83,7 +83,7 @@ public sealed partial class MindTests
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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EntityUid playerEnt = default;
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EntityUid mindId = default!;
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@@ -159,7 +159,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var mind = GetMind(pair);
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var player = playerMan.ServerSessions.Single();
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