Move minds, roles, jobs and objectives to shared (#19679)
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@@ -4,12 +4,12 @@ using Content.Server.Body.Components;
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using Content.Server.GameTicking;
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using Content.Server.Humanoid;
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using Content.Server.Kitchen.Components;
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using Content.Server.Mind;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Organ;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Systems;
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using Content.Shared.Humanoid;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Random.Helpers;
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@@ -28,7 +28,7 @@ public sealed class BodySystem : SharedBodySystem
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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