Move minds, roles, jobs and objectives to shared (#19679)
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@@ -1,10 +1,10 @@
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using Content.Server.Body.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Organ;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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@@ -13,7 +13,7 @@ namespace Content.Server.Body.Systems
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public sealed class BrainSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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public override void Initialize()
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{
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