Move minds, roles, jobs and objectives to shared (#19679)
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@@ -8,11 +8,8 @@ using Content.Server.Fluids.EntitySystems;
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using Content.Server.Humanoid;
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using Content.Server.Jobs;
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using Content.Server.Materials;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Popups;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Roles.Jobs;
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using Content.Server.Traits.Assorted;
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using Content.Shared.Atmos;
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using Content.Shared.CCVar;
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@@ -26,7 +23,10 @@ using Content.Shared.Examine;
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using Content.Shared.GameTicking;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Roles.Jobs;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -59,9 +59,9 @@ namespace Content.Server.Cloning
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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[Dependency] private readonly SharedJobSystem _jobs = default!;
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public readonly Dictionary<MindComponent, EntityUid> ClonesWaitingForMind = new();
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public const float EasyModeCloningCost = 0.7f;
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