Move minds, roles, jobs and objectives to shared (#19679)
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@@ -1,7 +1,6 @@
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using Content.Shared.Eui;
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using Robust.Server.Player;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Server.EUI
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{
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@@ -23,7 +22,7 @@ namespace Content.Server.EUI
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/// <summary>
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/// The player that this EUI is open for.
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/// </summary>
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public IPlayerSession Player { get; private set; } = default!;
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public ICommonSession Player { get; private set; } = default!;
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public bool IsShutDown { get; private set; }
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public EuiManager Manager { get; private set; } = default!;
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public uint Id { get; private set; }
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@@ -118,7 +117,7 @@ namespace Content.Server.EUI
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netMgr.ServerSendMessage(msg, Player.ConnectedClient);
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}
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internal void Initialize(EuiManager manager, IPlayerSession player, uint id)
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internal void Initialize(EuiManager manager, ICommonSession player, uint id)
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{
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Manager = manager;
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Player = player;
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