Move minds, roles, jobs and objectives to shared (#19679)
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@@ -4,7 +4,6 @@ using System.Numerics;
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost;
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using Content.Server.Players;
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using Content.Server.Roles.Jobs;
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using Content.Server.Spawners.Components;
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using Content.Server.Speech.Components;
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using Content.Server.Station.Components;
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@@ -12,6 +11,7 @@ using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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@@ -25,7 +25,7 @@ namespace Content.Server.GameTicking
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public sealed partial class GameTicker
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{
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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[Dependency] private readonly SharedJobSystem _jobs = default!;
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[ValidatePrototypeId<EntityPrototype>]
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private const string ObserverPrototypeName = "MobObserver";
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