Move minds, roles, jobs and objectives to shared (#19679)
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@@ -10,7 +10,6 @@ using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Humanoid;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.NPC.Components;
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using Content.Server.NPC.Systems;
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using Content.Server.Nuke;
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@@ -30,6 +29,8 @@ using Content.Server.Store.Systems;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Nuke;
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@@ -69,7 +70,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly RoleSystem _roles = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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