Move minds, roles, jobs and objectives to shared (#19679)
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@@ -4,13 +4,13 @@ using Content.Server.Administration.Commands;
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using Content.Server.Cargo.Systems;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind;
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using Content.Server.Preferences.Managers;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Humanoid;
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using Content.Shared.Mind;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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@@ -40,7 +40,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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[Dependency] private readonly PricingSystem _pricingSystem = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly NamingSystem _namingSystem = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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