Move minds, roles, jobs and objectives to shared (#19679)
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@@ -4,7 +4,6 @@ using Content.Server.Actions;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind;
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using Content.Server.Popups;
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using Content.Server.Preferences.Managers;
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using Content.Server.Roles;
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@@ -15,10 +14,12 @@ using Content.Server.Zombies;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.CCVar;
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using Content.Shared.Humanoid;
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using Content.Shared.Mind;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Zombies;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -44,8 +45,8 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
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[Dependency] private readonly ActionsSystem _action = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly ZombieSystem _zombie = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly RoleSystem _roles = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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