Move minds, roles, jobs and objectives to shared (#19679)

This commit is contained in:
DrSmugleaf
2023-08-30 21:46:11 -07:00
committed by GitHub
parent b702963d5e
commit 3f3ba6ac62
139 changed files with 1209 additions and 1041 deletions

View File

@@ -4,7 +4,6 @@ using Content.Server.Actions;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Server.Popups;
using Content.Server.Preferences.Managers;
using Content.Server.Roles;
@@ -15,10 +14,12 @@ using Content.Server.Zombies;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.CCVar;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.Zombies;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -44,8 +45,8 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly ZombieSystem _zombie = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly RoleSystem _roles = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;