Move minds, roles, jobs and objectives to shared (#19679)
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@@ -1,6 +1,6 @@
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using Content.Server.GameTicking;
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using Content.Server.Mind;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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@@ -24,7 +24,7 @@ namespace Content.Server.Ghost
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return;
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}
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var minds = _entities.System<MindSystem>();
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var minds = _entities.System<SharedMindSystem>();
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if (!minds.TryGetMind(player, out var mindId, out var mind))
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{
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shell.WriteLine("You have no Mind, you can't ghost.");
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