Move minds, roles, jobs and objectives to shared (#19679)
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@@ -4,7 +4,6 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Construction;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.GameTicking;
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using Content.Server.Mind;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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@@ -17,6 +16,7 @@ using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Materials;
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using Content.Shared.Mind;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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@@ -34,7 +34,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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[Dependency] private readonly SharedBodySystem _body = default!; //bobby
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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/// <inheritdoc/>
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public override void Initialize()
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