Move minds, roles, jobs and objectives to shared (#19679)
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@@ -4,7 +4,6 @@ using Content.Server.Climbing;
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using Content.Server.Construction;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Materials;
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using Content.Server.Mind;
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using Content.Server.Power.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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@@ -18,6 +17,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Jittering;
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using Content.Shared.Medical;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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@@ -45,7 +45,7 @@ namespace Content.Server.Medical.BiomassReclaimer
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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public override void Update(float frameTime)
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{
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