Move minds, roles, jobs and objectives to shared (#19679)
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@@ -1,9 +1,8 @@
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using Content.Server.Administration;
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using Content.Server.Mind.Components;
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using Content.Server.NPC.Components;
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using Content.Shared.Administration;
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using Content.Shared.Emoting;
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using Content.Shared.Examine;
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using Content.Shared.Mind.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Speech;
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using Robust.Shared.Console;
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@@ -1,7 +1,8 @@
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using System.Text;
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using Content.Server.Administration;
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using Content.Server.Roles;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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@@ -31,7 +32,7 @@ namespace Content.Server.Mind.Commands
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return;
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}
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var minds = _entities.System<MindSystem>();
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var minds = _entities.System<SharedMindSystem>();
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if (!minds.TryGetMind(session, out var mindId, out var mind))
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{
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shell.WriteLine("Can't find that mind");
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@@ -41,7 +42,7 @@ namespace Content.Server.Mind.Commands
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var builder = new StringBuilder();
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builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedEntity);
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var roles = _entities.System<RoleSystem>();
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var roles = _entities.System<SharedRoleSystem>();
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foreach (var role in roles.MindGetAllRoles(mindId))
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{
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builder.AppendFormat("{0} ", role.Name);
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@@ -5,6 +5,7 @@ using Content.Server.PDA;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Content.Shared.PDA;
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using Content.Shared.StationRecords;
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using Robust.Server.GameObjects;
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@@ -45,7 +46,7 @@ public sealed class RenameCommand : IConsoleCommand
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var oldName = metadata.EntityName;
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entMan.System<MetaDataSystem>().SetEntityName(entityUid, name, metadata);
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var minds = entMan.System<MindSystem>();
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var minds = entMan.System<SharedMindSystem>();
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if (minds.TryGetMind(entityUid, out var mindId, out var mind))
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{
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