Move minds, roles, jobs and objectives to shared (#19679)
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@@ -1,5 +1,4 @@
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using Content.Server.GameTicking;
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using Content.Server.Mind;
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using Content.Server.Morgue.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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@@ -7,6 +6,7 @@ using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mind;
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using Content.Shared.Morgue;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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@@ -26,7 +26,7 @@ public sealed class CrematoriumSystem : EntitySystem
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[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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public override void Initialize()
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{
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