Move minds, roles, jobs and objectives to shared (#19679)

This commit is contained in:
DrSmugleaf
2023-08-30 21:46:11 -07:00
committed by GitHub
parent b702963d5e
commit 3f3ba6ac62
139 changed files with 1209 additions and 1041 deletions

View File

@@ -1,5 +1,5 @@
using Content.Server.Mind.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Mind.Components;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Containers;

View File

@@ -2,8 +2,6 @@
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Hands.Systems;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.PowerCell;
using Content.Server.UserInterface;
using Content.Shared.Access.Systems;
@@ -11,6 +9,8 @@ using Content.Shared.Alert;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;
@@ -20,8 +20,8 @@ using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.Throwing;
using Content.Shared.Wires;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.Players;
using Robust.Shared.Random;
namespace Content.Server.Silicons.Borgs;
@@ -38,7 +38,7 @@ public sealed partial class BorgSystem : SharedBorgSystem
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
@@ -302,7 +302,7 @@ public sealed partial class BorgSystem : SharedBorgSystem
/// Checks that a player has fulfilled the requirements for the borg job.
/// If they don't have enough hours, they cannot be placed into a chassis.
/// </summary>
public bool CanPlayerBeBorgged(IPlayerSession session)
public bool CanPlayerBeBorgged(ICommonSession session)
{
if (_banManager.GetJobBans(session.UserId)?.Contains(BorgJobId) == true)
return false;