Move minds, roles, jobs and objectives to shared (#19679)
This commit is contained in:
9
Content.Shared/Roles/AntagonistRoleComponent.cs
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9
Content.Shared/Roles/AntagonistRoleComponent.cs
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Roles;
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public abstract partial class AntagonistRoleComponent : Component
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{
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
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public string? PrototypeId;
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}
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13
Content.Shared/Roles/Jobs/JobComponent.cs
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13
Content.Shared/Roles/Jobs/JobComponent.cs
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Roles.Jobs;
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/// <summary>
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/// Added to mind entities to hold the data for the player's current job.
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/// </summary>
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[RegisterComponent]
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public sealed partial class JobComponent : Component
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{
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<JobPrototype>))]
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public string? PrototypeId;
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}
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70
Content.Shared/Roles/Jobs/SharedJobSystem.cs
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70
Content.Shared/Roles/Jobs/SharedJobSystem.cs
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Roles.Jobs;
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/// <summary>
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/// Handles the job data on mind entities.
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/// </summary>
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public abstract class SharedJobSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly SharedPlayerSystem _playerSystem = default!;
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public bool MindHasJobWithId(EntityUid? mindId, string prototypeId)
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{
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return CompOrNull<JobComponent>(mindId)?.PrototypeId == prototypeId;
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}
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public bool MindTryGetJob(
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[NotNullWhen(true)] EntityUid? mindId,
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[NotNullWhen(true)] out JobComponent? comp,
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[NotNullWhen(true)] out JobPrototype? prototype)
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{
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comp = null;
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prototype = null;
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return TryComp(mindId, out comp) &&
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comp.PrototypeId != null &&
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_prototypes.TryIndex(comp.PrototypeId, out prototype);
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}
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/// <summary>
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/// Tries to get the job name for this mind.
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/// Returns unknown if not found.
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/// </summary>
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public bool MindTryGetJobName([NotNullWhen(true)] EntityUid? mindId, out string name)
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{
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if (MindTryGetJob(mindId, out _, out var prototype))
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{
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name = prototype.LocalizedName;
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return true;
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}
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name = Loc.GetString("generic-unknown-title");
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return false;
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}
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/// <summary>
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/// Tries to get the job name for this mind.
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/// Returns unknown if not found.
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/// </summary>
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public string MindTryGetJobName([NotNullWhen(true)] EntityUid? mindId)
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{
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MindTryGetJobName(mindId, out var name);
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return name;
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}
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public bool CanBeAntag(ICommonSession player)
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{
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if (_playerSystem.ContentData(player) is not { Mind: { } mindId })
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return false;
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if (!MindTryGetJob(mindId, out _, out var prototype))
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return true;
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return prototype.CanBeAntag;
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}
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}
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19
Content.Shared/Roles/MindGetAllRolesEvent.cs
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19
Content.Shared/Roles/MindGetAllRolesEvent.cs
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using Content.Shared.Players.PlayTimeTracking;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Event raised on a mind entity to get all roles that a player has.
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/// </summary>
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/// <param name="Roles">The list of roles on the player.</param>
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[ByRefEvent]
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public readonly record struct MindGetAllRolesEvent(List<RoleInfo> Roles);
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/// <summary>
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/// Returned by <see cref="MindGetAllRolesEvent"/> to give some information about a player's role.
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/// </summary>
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/// <param name="Component">Role component associated with the mind entity id.</param>
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/// <param name="Name">Name of the role.</param>
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/// <param name="Antagonist">Whether or not this role makes this player an antagonist.</param>
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/// <param name="PlayTimeTrackerId">The <see cref="PlayTimeTrackerPrototype"/> id associated with the role.</param>
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public readonly record struct RoleInfo(Component Component, string Name, bool Antagonist, string? PlayTimeTrackerId);
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9
Content.Shared/Roles/MindIsAntagonistEvent.cs
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9
Content.Shared/Roles/MindIsAntagonistEvent.cs
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namespace Content.Shared.Roles;
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/// <summary>
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/// Event raised on a mind entity id to get whether or not the player is considered an antagonist,
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/// depending on their roles.
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/// </summary>
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/// <param name="IsAntagonist">Whether or not the player is an antagonist.</param>
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[ByRefEvent]
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public record struct MindIsAntagonistEvent(bool IsAntagonist);
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8
Content.Shared/Roles/MindRoleAddedEvent.cs
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8
Content.Shared/Roles/MindRoleAddedEvent.cs
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namespace Content.Shared.Roles;
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/// <summary>
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/// Raised on mind entities when a role is added to them.
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/// <see cref="RoleAddedEvent"/> for the one raised on player entities.
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/// </summary>
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[ByRefEvent]
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public readonly record struct MindRoleAddedEvent(bool Silent);
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12
Content.Shared/Roles/RoleAddedEvent.cs
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12
Content.Shared/Roles/RoleAddedEvent.cs
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using Content.Shared.Mind;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Raised on player entities when a role is added to them.
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/// <see cref="RoleAddedEvent"/> for the one raised on mind entities.
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/// </summary>
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/// <param name="MindId">The mind id associated with the player.</param>
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/// <param name="Mind">The mind component associated with the mind id.</param>
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/// <param name="Antagonist">Whether or not the role makes the player an antagonist.</param>
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public sealed record RoleAddedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist, bool Silent = false) : RoleEvent(MindId, Mind, Antagonist);
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11
Content.Shared/Roles/RoleEvent.cs
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11
Content.Shared/Roles/RoleEvent.cs
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using Content.Shared.Mind;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Base event raised on player entities to indicate that something changed about one of their roles.
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/// </summary>
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/// <param name="MindId">The mind id associated with the player.</param>
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/// <param name="Mind">The mind component associated with the mind id.</param>
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/// <param name="Antagonist">Whether or not the role makes the player an antagonist.</param>
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public abstract record RoleEvent(EntityUid MindId, MindComponent Mind, bool Antagonist);
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14
Content.Shared/Roles/RoleRemovedEvent.cs
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14
Content.Shared/Roles/RoleRemovedEvent.cs
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using Content.Shared.Mind;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Event raised on player entities to indicate that a role was removed from their mind.
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/// </summary>
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/// <param name="MindId">The mind id associated with the player.</param>
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/// <param name="Mind">The mind component associated with the mind id.</param>
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/// <param name="Antagonist">
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/// Whether or not the role made the player an antagonist.
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/// They may still be one due to one of their other roles.
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/// </param>
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public sealed record RoleRemovedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist) : RoleEvent(MindId, Mind, Antagonist);
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156
Content.Shared/Roles/SharedRoleSystem.cs
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156
Content.Shared/Roles/SharedRoleSystem.cs
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Mind;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Roles;
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public abstract class SharedRoleSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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// TODO please lord make role entities
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private readonly HashSet<Type> _antagTypes = new();
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public override void Initialize()
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{
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// TODO make roles entities
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SubscribeLocalEvent<JobComponent, MindGetAllRolesEvent>(OnJobGetAllRoles);
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}
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private void OnJobGetAllRoles(EntityUid uid, JobComponent component, ref MindGetAllRolesEvent args)
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{
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var name = "game-ticker-unknown-role";
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string? playTimeTracker = null;
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if (component.PrototypeId != null && _prototypes.TryIndex(component.PrototypeId, out JobPrototype? job))
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{
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name = job.Name;
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playTimeTracker = job.PlayTimeTracker;
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}
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name = Loc.GetString(name);
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args.Roles.Add(new RoleInfo(component, name, false, playTimeTracker));
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}
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protected void SubscribeAntagEvents<T>() where T : AntagonistRoleComponent
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{
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SubscribeLocalEvent((EntityUid _, T component, ref MindGetAllRolesEvent args) =>
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{
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var name = "game-ticker-unknown-role";
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if (component.PrototypeId != null && _prototypes.TryIndex(component.PrototypeId, out AntagPrototype? antag))
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{
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name = antag.Name;
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}
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name = Loc.GetString(name);
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args.Roles.Add(new RoleInfo(component, name, true, null));
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});
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SubscribeLocalEvent((EntityUid _, T _, ref MindIsAntagonistEvent args) => args.IsAntagonist = true);
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_antagTypes.Add(typeof(T));
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}
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/// <summary>
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/// Gives this mind a new role.
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/// </summary>
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/// <param name="mindId">The mind to add the role to.</param>
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/// <param name="component">The role instance to add.</param>
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/// <typeparam name="T">The role type to add.</typeparam>
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/// <param name="silent">Whether or not the role should be added silently</param>
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/// <returns>The instance of the role.</returns>
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/// <exception cref="ArgumentException">
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/// Thrown if we already have a role with this type.
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/// </exception>
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public void MindAddRole<T>(EntityUid mindId, T component, MindComponent? mind = null, bool silent = false) where T : Component, new()
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{
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if (!Resolve(mindId, ref mind))
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return;
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if (HasComp<T>(mindId))
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{
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throw new ArgumentException($"We already have this role: {typeof(T)}");
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}
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AddComp(mindId, component);
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var antagonist = IsAntagonistRole<T>();
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var mindEv = new MindRoleAddedEvent();
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RaiseLocalEvent(mindId, ref mindEv);
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var message = new RoleAddedEvent(mindId, mind, antagonist, silent);
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if (mind.OwnedEntity != null)
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{
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'Role {typeof(T).Name}' added to mind of {_minds.MindOwnerLoggingString(mind)}");
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}
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/// <summary>
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/// Removes a role from this mind.
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/// </summary>
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/// <param name="mindId">The mind to remove the role from.</param>
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/// <typeparam name="T">The type of the role to remove.</typeparam>
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/// <exception cref="ArgumentException">
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/// Thrown if we do not have this role.
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/// </exception>
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public void MindRemoveRole<T>(EntityUid mindId) where T : Component
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{
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if (!RemComp<T>(mindId))
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{
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throw new ArgumentException($"We do not have this role: {typeof(T)}");
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}
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var mind = Comp<MindComponent>(mindId);
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var antagonist = IsAntagonistRole<T>();
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var message = new RoleRemovedEvent(mindId, mind, antagonist);
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if (mind.OwnedEntity != null)
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{
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'Role {typeof(T).Name}' removed from mind of {_minds.MindOwnerLoggingString(mind)}");
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}
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public bool MindTryRemoveRole<T>(EntityUid mindId) where T : Component
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{
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if (!MindHasRole<T>(mindId))
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return false;
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MindRemoveRole<T>(mindId);
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return true;
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}
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public bool MindHasRole<T>(EntityUid mindId) where T : Component
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{
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return HasComp<T>(mindId);
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}
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public List<RoleInfo> MindGetAllRoles(EntityUid mindId)
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{
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var ev = new MindGetAllRolesEvent(new List<RoleInfo>());
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RaiseLocalEvent(mindId, ref ev);
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return ev.Roles;
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}
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public bool MindIsAntagonist(EntityUid? mindId)
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{
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if (mindId == null)
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return false;
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var ev = new MindIsAntagonistEvent();
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RaiseLocalEvent(mindId.Value, ref ev);
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return ev.IsAntagonist;
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}
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public bool IsAntagonistRole<T>()
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{
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return _antagTypes.Contains(typeof(T));
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}
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}
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