Dragon rift fixes (#10428)
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@@ -27,13 +27,13 @@ public sealed class DragonRiftComponent : SharedDragonRiftComponent
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/// Accumulation of the spawn timer.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("spawnAccumulator")]
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public float SpawnAccumulator = 60f;
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public float SpawnAccumulator = 30f;
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/// <summary>
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/// How long it takes for a new spawn to be added.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("spawnCooldown")]
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public float SpawnCooldown = 60f;
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public float SpawnCooldown = 30f;
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[ViewVariables(VVAccess.ReadWrite), DataField("spawn", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SpawnPrototype = "MobCarpDragon";
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