localize damage type in armor examine description (#21807)

* localize damage type in armor examine description

* format

* change translation

* add missing strings
This commit is contained in:
Chronophylos
2023-12-04 13:57:29 +01:00
committed by GitHub
parent 01df46602d
commit 3f6c517702
2 changed files with 26 additions and 8 deletions

View File

@@ -8,13 +8,13 @@ using Robust.Shared.Utility;
namespace Content.Shared.Armor;
/// <summary>
/// This handles logic relating to <see cref="ArmorComponent"/>
/// This handles logic relating to <see cref="ArmorComponent" />
/// </summary>
public abstract class SharedArmorSystem : EntitySystem
{
[Dependency] private readonly ExamineSystemShared _examine = default!;
/// <inheritdoc/>
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
@@ -29,7 +29,8 @@ public abstract class SharedArmorSystem : EntitySystem
args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
}
private void OnBorgDamageModify(EntityUid uid, ArmorComponent component, ref BorgModuleRelayedEvent<DamageModifyEvent> args)
private void OnBorgDamageModify(EntityUid uid, ArmorComponent component,
ref BorgModuleRelayedEvent<DamageModifyEvent> args)
{
args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
}
@@ -58,19 +59,23 @@ public abstract class SharedArmorSystem : EntitySystem
foreach (var coefficientArmor in armorModifiers.Coefficients)
{
msg.PushNewline();
var armorType = Loc.GetString("armor-damage-type-" + coefficientArmor.Key.ToLower());
msg.AddMarkup(Loc.GetString("armor-coefficient-value",
("type", coefficientArmor.Key),
("value", MathF.Round((1f - coefficientArmor.Value) * 100,1))
));
("type", armorType),
("value", MathF.Round((1f - coefficientArmor.Value) * 100, 1))
));
}
foreach (var flatArmor in armorModifiers.FlatReduction)
{
msg.PushNewline();
var armorType = Loc.GetString("armor-damage-type-" + flatArmor.Key.ToLower());
msg.AddMarkup(Loc.GetString("armor-reduction-value",
("type", flatArmor.Key),
("type", armorType),
("value", flatArmor.Value)
));
));
}
return msg;