Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd

# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
Vera Aguilera Puerto
2021-12-07 17:48:49 +01:00
171 changed files with 8579 additions and 6088 deletions

View File

@@ -395,7 +395,13 @@ namespace Content.Client.Chat.UI
private void WriteChatMessage(StoredChatMessage message)
{
Logger.DebugS("chat", $"{message.Channel}: {message.Message}");
var messageText = FormattedMessage.EscapeText(message.Message);
if (!string.IsNullOrEmpty(message.MessageWrap))
{
messageText = string.Format(message.MessageWrap, messageText);
}
Logger.DebugS("chat", $"{message.Channel}: {messageText}");
if (IsFilteredOut(message.Channel))
return;
@@ -403,12 +409,6 @@ namespace Content.Client.Chat.UI
// TODO: Can make this "smarter" later by only setting it false when the message has been scrolled to
message.Read = true;
var messageText = FormattedMessage.EscapeText(message.Message);
if (!string.IsNullOrEmpty(message.MessageWrap))
{
messageText = string.Format(message.MessageWrap, messageText);
}
var color = message.MessageColorOverride != Color.Transparent
? message.MessageColorOverride
: ChatHelper.ChatColor(message.Channel);