Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts: # Content.Client/Crayon/CrayonDecalVisualizer.cs # Content.Client/Tabletop/TabletopSystem.cs # Content.IntegrationTests/Tests/InventoryHelpersTest.cs # Content.Server/AI/EntitySystems/AiSystem.cs # Content.Server/AI/Utility/AiLogic/UtilityAI.cs # Content.Server/AME/AMENodeGroup.cs # Content.Server/Administration/AdminVerbSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chemistry/Components/InjectorComponent.cs # Content.Server/Chemistry/TileReactions/CleanTileReaction.cs # Content.Server/Chemistry/TileReactions/SpillTileReaction.cs # Content.Server/Crayon/CrayonComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fluids/Components/MopComponent.cs # Content.Server/Fluids/Components/SpillExtensions.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Server/Nutrition/EntitySystems/DrinkSystem.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/PneumaticCannon/PneumaticCannonSystem.cs # Content.Server/Storage/Components/EntityStorageComponent.cs # Content.Server/Storage/Components/StorageFillComponent.cs # Content.Server/Stunnable/StunbatonSystem.cs # Content.Server/Throwing/ThrowHelper.cs # Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs # Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs # Content.Shared/Damage/Components/DamageableComponent.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/MobState/Components/MobStateComponent.cs # Content.Shared/Slippery/SharedSlipperySystem.cs
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@@ -1,6 +1,7 @@
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using System;
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using Content.Client.Items.Components;
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using Content.Client.Stylesheets;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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@@ -8,6 +9,7 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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@@ -21,6 +23,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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private StatusControl? _statusControl;
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[DataField("cellSlot", required: true)]
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public ItemSlot CellSlot = default!;
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/// <summary>
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/// Count of bullets in the magazine.
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/// </summary>
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@@ -30,6 +35,18 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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[ViewVariables]
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public (int count, int max)? MagazineCount { get; private set; }
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protected override void Initialize()
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{
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base.Initialize();
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EntitySystem.Get<ItemSlotsSystem>().AddItemSlot(Owner, $"{Name}-powercell-container", CellSlot);
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}
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protected override void OnRemove()
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{
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base.OnRemove();
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EntitySystem.Get<ItemSlotsSystem>().RemoveItemSlot(Owner, CellSlot);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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