Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd

# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
Vera Aguilera Puerto
2021-12-07 17:48:49 +01:00
171 changed files with 8579 additions and 6088 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Runtime.ExceptionServices;
using System.Threading;
using Content.Server.AI.Components;
using Content.Server.AI.EntitySystems;
using Content.Server.AI.LoadBalancer;
using Content.Server.AI.Operators;
using Content.Server.AI.Utility.Actions;
@@ -59,33 +60,13 @@ namespace Content.Server.AI.Utility.AiLogic
private CancellationTokenSource? _actionCancellation;
/// <summary>
/// If we can't do anything then stop thinking; should probably use ActionBlocker instead
/// </summary>
private bool _isDead;
/*public void AfterDeserialization()
{
if (BehaviorSets.Count > 0)
{
var behaviorManager = IoCManager.Resolve<INpcBehaviorManager>();
foreach (var bSet in BehaviorSets)
{
behaviorManager.AddBehaviorSet(this, bSet, false);
}
behaviorManager.RebuildActions(this);
}
}*/
protected override void Initialize()
{
if (BehaviorSets.Count > 0)
{
var behaviorManager = IoCManager.Resolve<INpcBehaviorManager>();
behaviorManager.RebuildActions(this);
IoCManager.Resolve<IEntityManager>().EventBus.RaiseEvent(EventSource.Local, new SleepAiMessage(this, false));
EntitySystem.Get<NPCSystem>().WakeNPC(this);
}
base.Initialize();
@@ -103,27 +84,6 @@ namespace Content.Server.AI.Utility.AiLogic
CurrentAction = null;
}
public void MobStateChanged(MobStateChangedMessage message)
{
var oldDeadState = _isDead;
_isDead = message.Component.IsIncapacitated();
if (oldDeadState != _isDead)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
switch (_isDead)
{
case true:
entityManager.EventBus.RaiseEvent(EventSource.Local, new SleepAiMessage(this, true));
break;
case false:
entityManager.EventBus.RaiseEvent(EventSource.Local, new SleepAiMessage(this, false));
break;
}
}
}
private void ReceivedAction()
{
if (_actionRequest == null)