Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd

# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
Vera Aguilera Puerto
2021-12-07 17:48:49 +01:00
171 changed files with 8579 additions and 6088 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Server.Fluids.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -20,10 +21,10 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
/// </summary>
/// <param name="owner">Entity on which behavior is executed</param>
/// <param name="system">system calling the behavior</param>
/// <param name="entityManager"></param>
public void Execute(EntityUid owner, DestructibleSystem system)
{
var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
var spillableSystem = EntitySystem.Get<SpillableSystem>();
var coordinates = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
@@ -31,12 +32,12 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
solutionContainerSystem.TryGetSolution(owner, spillableComponent.SolutionName,
out var compSolution))
{
compSolution.SpillAt(coordinates, "PuddleSmear", false);
spillableSystem.SpillAt(compSolution, coordinates, "PuddleSmear", false);
}
else if (Solution != null &&
solutionContainerSystem.TryGetSolution(owner, Solution, out var behaviorSolution))
{
behaviorSolution.SpillAt(coordinates, "PuddleSmear", false);
spillableSystem.SpillAt(behaviorSolution, coordinates, "PuddleSmear", false);
}
}
}