Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd

# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
Vera Aguilera Puerto
2021-12-07 17:48:49 +01:00
171 changed files with 8579 additions and 6088 deletions

View File

@@ -12,8 +12,8 @@ namespace Content.Server.DoAfter
public sealed class DoAfterSystem : EntitySystem
{
// We cache these lists as to not allocate them every update tick...
private readonly List<DoAfter> _cancelled = new();
private readonly List<DoAfter> _finished = new();
private readonly Queue<DoAfter> _cancelled = new();
private readonly Queue<DoAfter> _finished = new();
public override void Initialize()
{
@@ -52,17 +52,17 @@ namespace Content.Server.DoAfter
case DoAfterStatus.Running:
break;
case DoAfterStatus.Cancelled:
_cancelled.Add(doAfter);
_cancelled.Enqueue(doAfter);
break;
case DoAfterStatus.Finished:
_finished.Add(doAfter);
_finished.Enqueue(doAfter);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
foreach (var doAfter in _cancelled)
while (_cancelled.TryDequeue(out var doAfter))
{
comp.Cancelled(doAfter);
@@ -76,7 +76,7 @@ namespace Content.Server.DoAfter
RaiseLocalEvent(doAfter.EventArgs.BroadcastCancelledEvent);
}
foreach (var doAfter in _finished)
while (_finished.TryDequeue(out var doAfter))
{
comp.Finished(doAfter);
@@ -89,10 +89,6 @@ namespace Content.Server.DoAfter
if(doAfter.EventArgs.BroadcastFinishedEvent != null)
RaiseLocalEvent(doAfter.EventArgs.BroadcastFinishedEvent);
}
// Clean the shared lists at the end, ensuring they'll be clean for the next time we need them.
_cancelled.Clear();
_finished.Clear();
}
}