Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd

# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
Vera Aguilera Puerto
2021-12-07 17:48:49 +01:00
171 changed files with 8579 additions and 6088 deletions

View File

@@ -1,4 +1,3 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -7,6 +6,7 @@ using Robust.Shared.ViewVariables;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Analyzers;
using System.Threading;
namespace Content.Server.Nutrition.Components
{
@@ -50,8 +50,9 @@ namespace Content.Server.Nutrition.Components
public float ForceFeedDelay = 3;
/// <summary>
/// If true, this drink has some DoAfter active (someone is being force fed).
/// Token for interrupting a do-after action (e.g., force feeding). If not null, implies component is
/// currently "in use".
/// </summary>
public bool InUse = false;
public CancellationTokenSource? CancelToken;
}
}

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@@ -1,4 +1,5 @@
using System;
using System.Threading;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.FixedPoint;
@@ -55,9 +56,10 @@ namespace Content.Server.Nutrition.Components
public float ForceFeedDelay = 3;
/// <summary>
/// If true, this food has some DoAfter active (someone is being force fed).
/// Token for interrupting a do-after action (e.g., force feeding). If not null, implies component is
/// currently "in use".
/// </summary>
public bool InUse = false;
public CancellationTokenSource? CancelToken;
[ViewVariables]
public int UsesRemaining

View File

@@ -0,0 +1,26 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Nutrition.EntitySystems;
/// <summary>
/// Component that denotes a piece of clothing that blocks the mouth or otherwise prevents eating & drinking.
/// </summary>
/// <remarks>
/// In the event that more head-wear & mask functionality is added (like identity systems, or raising/lowering of
/// masks), then this component might become redundant.
/// </remarks>
[RegisterComponent, Friend(typeof(FoodSystem), typeof(DrinkSystem))]
public class IngestionBlockerComponent : Component
{
public override string Name => "IngestionBlocker";
/// <summary>
/// Is this component currently blocking consumption.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
}