Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts: # Content.Client/Crayon/CrayonDecalVisualizer.cs # Content.Client/Tabletop/TabletopSystem.cs # Content.IntegrationTests/Tests/InventoryHelpersTest.cs # Content.Server/AI/EntitySystems/AiSystem.cs # Content.Server/AI/Utility/AiLogic/UtilityAI.cs # Content.Server/AME/AMENodeGroup.cs # Content.Server/Administration/AdminVerbSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chemistry/Components/InjectorComponent.cs # Content.Server/Chemistry/TileReactions/CleanTileReaction.cs # Content.Server/Chemistry/TileReactions/SpillTileReaction.cs # Content.Server/Crayon/CrayonComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fluids/Components/MopComponent.cs # Content.Server/Fluids/Components/SpillExtensions.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Server/Nutrition/EntitySystems/DrinkSystem.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/PneumaticCannon/PneumaticCannonSystem.cs # Content.Server/Storage/Components/EntityStorageComponent.cs # Content.Server/Storage/Components/StorageFillComponent.cs # Content.Server/Stunnable/StunbatonSystem.cs # Content.Server/Throwing/ThrowHelper.cs # Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs # Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs # Content.Shared/Damage/Components/DamageableComponent.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/MobState/Components/MobStateComponent.cs # Content.Shared/Slippery/SharedSlipperySystem.cs
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@@ -1,7 +1,5 @@
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using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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@@ -15,8 +13,6 @@ namespace Content.Shared.Damage
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedAdminLogSystem _logs = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DamageableComponent, ComponentInit>(DamageableInit);
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@@ -24,45 +20,6 @@ namespace Content.Shared.Damage
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SubscribeLocalEvent<DamageableComponent, ComponentGetState>(DamageableGetState);
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}
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/// <summary>
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/// Update the total damage value and optionally add to admin logs
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/// </summary>
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protected virtual void SetTotalDamage(DamageableComponent damageable, FixedPoint2 @new, bool logChange)
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{
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var owner = damageable.Owner;
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var old = damageable.TotalDamage;
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if (@new == old)
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{
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return;
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}
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damageable.TotalDamage = @new;
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if (!logChange)
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return;
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LogType logType;
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string type;
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FixedPoint2 change;
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if (@new > old)
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{
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logType = LogType.Damaged;
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type = "received";
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change = @new - old;
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}
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else
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{
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logType = LogType.Healed;
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type = "healed";
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change = old - @new;
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}
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_logs.Add(logType, $"{owner} {type} {change} damage. Old: {old} | New: {@new}");
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}
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/// <summary>
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/// Initialize a damageable component
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/// </summary>
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@@ -111,7 +68,7 @@ namespace Content.Shared.Damage
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public void SetDamage(DamageableComponent damageable, DamageSpecifier damage)
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{
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damageable.Damage = damage;
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DamageChanged(damageable, false);
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DamageChanged(damageable);
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}
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/// <summary>
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@@ -121,11 +78,11 @@ namespace Content.Shared.Damage
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/// This updates cached damage information, flags the component as dirty, and raises a damage changed event.
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/// The damage changed event is used by other systems, such as damage thresholds.
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/// </remarks>
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public void DamageChanged(DamageableComponent component, bool logChange, DamageSpecifier? damageDelta = null,
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public void DamageChanged(DamageableComponent component, DamageSpecifier? damageDelta = null,
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bool interruptsDoAfters = true)
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{
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component.DamagePerGroup = component.Damage.GetDamagePerGroup();
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SetTotalDamage(component, component.Damage.Total, logChange);
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component.TotalDamage = component.Damage.Total;
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component.Dirty();
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if (EntityManager.TryGetComponent<AppearanceComponent>(component.Owner, out var appearance) && damageDelta != null)
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@@ -146,7 +103,7 @@ namespace Content.Shared.Damage
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/// null if the user had no applicable components that can take damage.
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/// </returns>
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public DamageSpecifier? TryChangeDamage(EntityUid? uid, DamageSpecifier damage, bool ignoreResistances = false,
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bool interruptsDoAfters = true, bool logChange = false)
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bool interruptsDoAfters = true)
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{
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if (!EntityManager.TryGetComponent<DamageableComponent>(uid, out var damageable))
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{
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@@ -195,7 +152,7 @@ namespace Content.Shared.Damage
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if (!delta.Empty)
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{
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DamageChanged(damageable, logChange, delta, interruptsDoAfters);
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DamageChanged(damageable, delta, interruptsDoAfters);
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}
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return delta;
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@@ -222,7 +179,7 @@ namespace Content.Shared.Damage
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// Setting damage does not count as 'dealing' damage, even if it is set to a larger value, so we pass an
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// empty damage delta.
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DamageChanged(component, false, new DamageSpecifier());
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DamageChanged(component, new DamageSpecifier());
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}
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private void DamageableGetState(EntityUid uid, DamageableComponent component, ref ComponentGetState args)
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@@ -247,7 +204,7 @@ namespace Content.Shared.Damage
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if (!delta.Empty)
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{
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component.Damage = newDamage;
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DamageChanged(component, false, delta);
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DamageChanged(component, delta);
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}
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}
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}
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