Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts: # Content.Client/Crayon/CrayonDecalVisualizer.cs # Content.Client/Tabletop/TabletopSystem.cs # Content.IntegrationTests/Tests/InventoryHelpersTest.cs # Content.Server/AI/EntitySystems/AiSystem.cs # Content.Server/AI/Utility/AiLogic/UtilityAI.cs # Content.Server/AME/AMENodeGroup.cs # Content.Server/Administration/AdminVerbSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chemistry/Components/InjectorComponent.cs # Content.Server/Chemistry/TileReactions/CleanTileReaction.cs # Content.Server/Chemistry/TileReactions/SpillTileReaction.cs # Content.Server/Crayon/CrayonComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fluids/Components/MopComponent.cs # Content.Server/Fluids/Components/SpillExtensions.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Server/Nutrition/EntitySystems/DrinkSystem.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/PneumaticCannon/PneumaticCannonSystem.cs # Content.Server/Storage/Components/EntityStorageComponent.cs # Content.Server/Storage/Components/StorageFillComponent.cs # Content.Server/Stunnable/StunbatonSystem.cs # Content.Server/Throwing/ThrowHelper.cs # Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs # Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs # Content.Shared/Damage/Components/DamageableComponent.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/MobState/Components/MobStateComponent.cs # Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
27
Content.Shared/MobState/MobStateChangedEvent.cs
Normal file
27
Content.Shared/MobState/MobStateChangedEvent.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.MobState.State;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.MobState
|
||||
{
|
||||
public class MobStateChangedEvent : EntityEventArgs
|
||||
{
|
||||
public MobStateChangedEvent(
|
||||
MobStateComponent component,
|
||||
IMobState? oldMobState,
|
||||
IMobState currentMobState)
|
||||
{
|
||||
Component = component;
|
||||
OldMobState = oldMobState;
|
||||
CurrentMobState = currentMobState;
|
||||
}
|
||||
|
||||
public EntityUid Entity => Component.Owner;
|
||||
|
||||
public MobStateComponent Component { get; }
|
||||
|
||||
public IMobState? OldMobState { get; }
|
||||
|
||||
public IMobState CurrentMobState { get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user