Черри пики 7 (#592)
* Remake gasp popup to emote (#27736) * fix * Silence ringtones on admin PDAs (#29801) * Silence ringtones on invisible PDAs * Revert "Silence ringtones on invisible PDAs" This reverts commit afc1041f31eebe82e83630a856a8856b877a9826. * Literally just this * Add an admin announcement for news article publishing * Fix invalid UI hover/click sounds breaking client (#30067) fixes #29561 * Display the administrator's title in ahelp and ahelp relay (#30075) * Adding the admin prefix to the ahelp * Updating the admin prefix * The second update of the admin prefix * Configuration correction * fix * Fix servers ambience sound (#30091) * Fix servers ambience * I'm silly * Clean up * Add pen clicking sound (#30531) * Add pen clicking sound * switch to OnUse and reduce distance a little * Fix exploding pen clicking (#30533) * fix pens * added a bunch more fox noises (#27578) * fuck it we ball * added recommended copyright information * revised copyright license * revised copyright license x2 * finalized the fops # reduced the number of audio clips # adjusted the volume of all fox sounds to be consistent with each other * added new sounds to the overall fox parent mob because we forgot oopsie --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com>
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@@ -2,6 +2,7 @@ using Content.Server.Administration.Logs;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Chat.Systems;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Nutrition.Components; // WD
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@@ -42,14 +43,16 @@ public sealed class RespiratorSystem : EntitySystem
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSys = default!;
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[Dependency] private readonly LungSystem _lungSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!; // WD
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[Dependency] private readonly ActionBlockerSystem _blocker = default!; // WD
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[Dependency] private readonly AudioSystem _audio = default!; // WD
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[Dependency] private readonly DoAfterSystem _doAfter = default!; // WD
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[Dependency] private readonly DamageableSystem _damageable = default!; // WD
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!; // WD
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public override void Initialize()
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{
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@@ -116,10 +119,10 @@ public sealed class RespiratorSystem : EntitySystem
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continue;
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}
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if (_gameTiming.CurTime >= respirator.LastGaspPopupTime + respirator.GaspPopupCooldown)
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if (_gameTiming.CurTime >= respirator.LastGaspEmoteTime + respirator.GaspEmoteCooldown)
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{
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respirator.LastGaspPopupTime = _gameTiming.CurTime;
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_popupSystem.PopupEntity($"{Name(Identity.Entity(uid, EntityManager))} задыхается!", uid);
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respirator.LastGaspEmoteTime = _gameTiming.CurTime;
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_chat.TryEmoteWithChat(uid, respirator.GaspEmote, ignoreActionBlocker: true);
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}
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TakeSuffocationDamage((uid, respirator));
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