More refactors
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@@ -9,6 +9,10 @@ namespace Content.Shared.GameObjects.Components.Instruments
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{
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public override string Name => "Instrument";
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public override uint? NetID => ContentNetIDs.INSTRUMENTS;
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public virtual void Update(float delta)
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{
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}
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}
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@@ -20,6 +24,14 @@ namespace Content.Shared.GameObjects.Components.Instruments
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{
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}
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/// <summary>
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/// This message is sent to the client to start the synth.
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/// </summary>
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[Serializable, NetSerializable]
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public class InstrumentStartMidiMessage : ComponentMessage
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{
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}
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/// <summary>
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/// This message carries a MidiEvent to be played on clients.
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/// </summary>
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