Tweak shuttle movement (#6468)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Radrark
2022-03-07 02:03:53 -03:00
committed by GitHub
parent 19136505d9
commit 401ccfba0a
7 changed files with 126 additions and 44 deletions

View File

@@ -60,6 +60,31 @@
map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
shader: unshaded
offset: 0, 1
- type: entity
id: DebugThruster
parent: BaseThruster
name: thruster
suffix: DEBUG
description: It goes nyooooooom. It doesn't need power nor space.
components:
- type: Thruster
requireSpace: false
- type: ApcPowerReceiver
needsPower: false
powerLoad: 0
- type: Sprite
sprite: Structures/Shuttles/thruster.rsi
layers:
- state: base
map: ["enum.ThrusterVisualLayers.Base"]
- state: thrust
map: ["enum.ThrusterVisualLayers.ThrustOn"]
shader: unshaded
- state: thrust_burn_unshaded
map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
shader: unshaded
offset: 0, 1
- type: entity
id: Gyroscope
@@ -69,7 +94,8 @@
components:
- type: Thruster
thrusterType: Angular
impulse: 200
requireSpace: false
thrust: 5000
- type: Sprite
# Listen I'm not the biggest fan of the sprite but it was the most appropriate thing I could find.
sprite: Structures/Shuttles/gyroscope.rsi