Tweak shuttle movement (#6468)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -60,6 +60,31 @@
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map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
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shader: unshaded
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offset: 0, 1
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- type: entity
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id: DebugThruster
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parent: BaseThruster
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name: thruster
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suffix: DEBUG
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description: It goes nyooooooom. It doesn't need power nor space.
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components:
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- type: Thruster
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requireSpace: false
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- type: ApcPowerReceiver
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needsPower: false
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powerLoad: 0
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- type: Sprite
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sprite: Structures/Shuttles/thruster.rsi
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layers:
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- state: base
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map: ["enum.ThrusterVisualLayers.Base"]
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- state: thrust
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map: ["enum.ThrusterVisualLayers.ThrustOn"]
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shader: unshaded
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- state: thrust_burn_unshaded
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map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
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shader: unshaded
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offset: 0, 1
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- type: entity
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id: Gyroscope
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@@ -69,7 +94,8 @@
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components:
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- type: Thruster
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thrusterType: Angular
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impulse: 200
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requireSpace: false
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thrust: 5000
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- type: Sprite
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# Listen I'm not the biggest fan of the sprite but it was the most appropriate thing I could find.
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sprite: Structures/Shuttles/gyroscope.rsi
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