Add UI click sounds (#22410)
* Add UI click sounds * tweaks * Significant cleanup * Audio options and numerous fixes * Fix the remaining UI elements * new click sound --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -74,6 +74,19 @@
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<Label Name="LobbyVolumeLabel" MinSize="48 0" Align="Right" />
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<Control MinSize="4 0"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
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<Label Text="{Loc 'ui-options-interface-volume'}" HorizontalExpand="True" />
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<Control MinSize="8 0" />
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<Slider Name="InterfaceVolumeSlider"
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MinValue="0"
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MaxValue="100"
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HorizontalExpand="True"
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MinSize="80 0"
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Rounded="True" />
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<Control MinSize="8 0" />
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<Label Name="InterfaceVolumeLabel" MinSize="48 0" Align="Right" />
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<Control MinSize="4 0"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
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<Label Text="{Loc 'ui-options-ambience-max-sounds'}" HorizontalExpand="True" />
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<Control MinSize="8 0" />
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@@ -2,13 +2,10 @@ using Content.Client.Audio;
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using Content.Shared.CCVar;
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using Robust.Client.Audio;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Range = Robust.Client.UserInterface.Controls.Range;
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@@ -39,6 +36,7 @@ namespace Content.Client.Options.UI.Tabs
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AmbienceVolumeSlider.OnValueChanged += OnAmbienceVolumeSliderChanged;
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AmbienceSoundsSlider.OnValueChanged += OnAmbienceSoundsSliderChanged;
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LobbyVolumeSlider.OnValueChanged += OnLobbyVolumeSliderChanged;
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InterfaceVolumeSlider.OnValueChanged += OnInterfaceVolumeSliderChanged;
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LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled;
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RestartSoundsCheckBox.OnToggled += OnRestartSoundsCheckToggled;
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EventMusicCheckBox.OnToggled += OnEventMusicCheckToggled;
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@@ -59,6 +57,7 @@ namespace Content.Client.Options.UI.Tabs
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AmbientMusicVolumeSlider.OnValueChanged -= OnAmbientMusicVolumeSliderChanged;
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AmbienceVolumeSlider.OnValueChanged -= OnAmbienceVolumeSliderChanged;
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LobbyVolumeSlider.OnValueChanged -= OnLobbyVolumeSliderChanged;
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InterfaceVolumeSlider.OnValueChanged -= OnInterfaceVolumeSliderChanged;
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base.Dispose(disposing);
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}
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@@ -67,6 +66,11 @@ namespace Content.Client.Options.UI.Tabs
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UpdateChanges();
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}
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private void OnInterfaceVolumeSliderChanged(Range obj)
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{
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UpdateChanges();
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}
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private void OnAmbientMusicVolumeSliderChanged(Range obj)
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{
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UpdateChanges();
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@@ -120,6 +124,7 @@ namespace Content.Client.Options.UI.Tabs
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_cfg.SetCVar(CCVars.AmbienceVolume, AmbienceVolumeSlider.Value / 100f * ContentAudioSystem.AmbienceMultiplier);
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_cfg.SetCVar(CCVars.AmbientMusicVolume, AmbientMusicVolumeSlider.Value / 100f * ContentAudioSystem.AmbientMusicMultiplier);
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_cfg.SetCVar(CCVars.LobbyMusicVolume, LobbyVolumeSlider.Value / 100f * ContentAudioSystem.LobbyMultiplier);
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_cfg.SetCVar(CCVars.InterfaceVolume, InterfaceVolumeSlider.Value / 100f * ContentAudioSystem.InterfaceMultiplier);
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_cfg.SetCVar(CCVars.MaxAmbientSources, (int)AmbienceSoundsSlider.Value);
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@@ -143,6 +148,7 @@ namespace Content.Client.Options.UI.Tabs
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AmbienceVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbienceVolume) * 100f / ContentAudioSystem.AmbienceMultiplier;
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AmbientMusicVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier;
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LobbyVolumeSlider.Value = _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier;
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InterfaceVolumeSlider.Value = _cfg.GetCVar(CCVars.InterfaceVolume) * 100f / ContentAudioSystem.InterfaceMultiplier;
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AmbienceSoundsSlider.Value = _cfg.GetCVar(CCVars.MaxAmbientSources);
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@@ -166,6 +172,8 @@ namespace Content.Client.Options.UI.Tabs
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Math.Abs(AmbientMusicVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier) < 0.01f;
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var isLobbyVolumeSame =
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Math.Abs(LobbyVolumeSlider.Value - _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier) < 0.01f;
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var isInterfaceVolumeSame =
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Math.Abs(InterfaceVolumeSlider.Value - _cfg.GetCVar(CCVars.InterfaceVolume) * 100f / ContentAudioSystem.InterfaceMultiplier) < 0.01f;
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var isAmbientSoundsSame = (int)AmbienceSoundsSlider.Value == _cfg.GetCVar(CCVars.MaxAmbientSources);
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var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled);
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@@ -173,7 +181,7 @@ namespace Content.Client.Options.UI.Tabs
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var isEventSame = EventMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.EventMusicEnabled);
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var isAdminSoundsSame = AdminSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.AdminSoundsEnabled);
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var isEverythingSame = isMasterVolumeSame && isMidiVolumeSame && isAmbientVolumeSame && isAmbientMusicVolumeSame && isAmbientSoundsSame && isLobbySame && isRestartSoundsSame && isEventSame
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&& isAdminSoundsSame && isLobbyVolumeSame;
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&& isAdminSoundsSame && isLobbyVolumeSame && isInterfaceVolumeSame;
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ApplyButton.Disabled = isEverythingSame;
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ResetButton.Disabled = isEverythingSame;
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MasterVolumeLabel.Text =
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@@ -186,6 +194,8 @@ namespace Content.Client.Options.UI.Tabs
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Loc.GetString("ui-options-volume-percent", ("volume", AmbienceVolumeSlider.Value / 100));
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LobbyVolumeLabel.Text =
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Loc.GetString("ui-options-volume-percent", ("volume", LobbyVolumeSlider.Value / 100));
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InterfaceVolumeLabel.Text =
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Loc.GetString("ui-options-volume-percent", ("volume", InterfaceVolumeSlider.Value / 100));
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AmbienceSoundsLabel.Text = ((int)AmbienceSoundsSlider.Value).ToString();
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}
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}
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