правки (#880)

This commit is contained in:
BIGZi0348
2025-01-12 00:05:59 +03:00
committed by GitHub
7 changed files with 75 additions and 37 deletions

View File

@@ -205,20 +205,20 @@ namespace Content.Server.GameTicking
switch (similarity) switch (similarity)
{ {
case >= 85f: case >= 85f:
{ {
_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same", _chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
("player", player.Name), ("try", false), ("oldName", mind.CharacterName), ("newName", character.Name))); ("player", player.Name), ("try", false), ("oldName", mind.CharacterName), ("newName", character.Name)));
checkAvoid = true; checkAvoid = true;
sameChar = true; sameChar = true;
break; break;
} }
case >= 50f: case >= 50f:
{ {
_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same", _chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
("player", player.Name), ("try", true), ("oldName", mind.CharacterName), ("player", player.Name), ("try", true), ("oldName", mind.CharacterName),
("newName", character.Name))); ("newName", character.Name)));
break; break;
} }
} }
} }
} }
@@ -286,7 +286,7 @@ namespace Content.Server.GameTicking
_mind.SetUserId(newMind, data.UserId); _mind.SetUserId(newMind, data.UserId);
var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId); var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
var job = new JobComponent {Prototype = jobId}; var job = new JobComponent { Prototype = jobId };
_roles.MindAddRole(newMind, job, silent: silent); _roles.MindAddRole(newMind, job, silent: silent);
var jobName = _jobs.MindTryGetJobName(newMind); var jobName = _jobs.MindTryGetJobName(newMind);
@@ -337,11 +337,11 @@ namespace Content.Server.GameTicking
Loc.GetString("latejoin-arrival-sender"), Loc.GetString("latejoin-arrival-sender"),
playDefaultSound: false); playDefaultSound: false);
} }
// WD Don't need this bullshit
if (player.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}")) // if (player.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}"))
{ // {
EntityManager.AddComponent<OwOAccentComponent>(mob); // EntityManager.AddComponent<OwOAccentComponent>(mob);
} // }
_stationJobs.TryAssignJob(station, jobPrototype, player.UserId); _stationJobs.TryAssignJob(station, jobPrototype, player.UserId);

View File

@@ -1,18 +1,15 @@
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Content.Server.Speech.Components; using Content.Server.Speech.Components;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems; namespace Content.Server.Speech.EntitySystems;
public sealed class MothAccentSystem : EntitySystem public sealed class MothAccentSystem : EntitySystem
{ {
[Dependency] private readonly IRobustRandom _random = default!; // WD
private static readonly Regex RegexLowerBuzz = new Regex("z{1,3}"); private static readonly Regex RegexLowerBuzz = new Regex("z{1,3}");
private static readonly Regex RegexUpperBuzz = new Regex("Z{1,3}"); private static readonly Regex RegexUpperBuzz = new Regex("Z{1,3}");
private static readonly Regex RussianRegexLowerZ = new Regex("Z{1,3}"); // WD
private static readonly Regex RussianRegexUpperZ = new Regex("Z{1,3}"); // WD
private static readonly Regex RussianRegexLowerZH = new Regex("Z{1,3}"); // WD
private static readonly Regex RussianRegexUpperZH = new Regex("Z{1,3}"); // WD
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -29,13 +26,30 @@ public sealed class MothAccentSystem : EntitySystem
message = RegexUpperBuzz.Replace(message, "ZZZ"); message = RegexUpperBuzz.Replace(message, "ZZZ");
// WD EDIT START // WD EDIT START
message = RussianRegexLowerZ.Replace(message, "ззз"); // ж => жжж
message = Regex.Replace(
message = RussianRegexUpperZ.Replace(message, "ЗЗЗ"); message,
"ж+",
message = RussianRegexLowerZH.Replace(message, "жжж"); _random.Pick(new List<string>() { "жж", "жжж" })
);
message = RussianRegexUpperZH.Replace(message, "ЖЖЖ"); // Ж => ЖЖЖ
message = Regex.Replace(
message,
"Ж+",
_random.Pick(new List<string>() { "ЖЖ", "ЖЖЖ" })
);
// з => ззз
message = Regex.Replace(
message,
"з+",
_random.Pick(new List<string>() { "зз", "ззз" })
);
// З => ЗЗЗ
message = Regex.Replace(
message,
"З+",
_random.Pick(new List<string>() { "ЗЗ", "ЗЗЗ" })
);
// WD EDIT END // WD EDIT END
args.Message = message; args.Message = message;

View File

@@ -71,6 +71,12 @@ public sealed class SlurredSystem : SharedSlurredSystem
'a' => "ah", 'a' => "ah",
'u' => "oo", 'u' => "oo",
'c' => "k", 'c' => "k",
// WD EDIT START
'о' => "а",
'к' => "кх",
'щ' => "шч",
'ц' => "тс",
// WD EDIT END
_ => $"{character}", _ => $"{character}",
}; };
@@ -90,7 +96,7 @@ public sealed class SlurredSystem : SharedSlurredSystem
} }
} }
if (!_random.Prob(scale * 3/20)) if (!_random.Prob(scale * 3 / 20))
{ {
sb.Append(character); sb.Append(character);
continue; continue;

View File

@@ -7,6 +7,7 @@ using Content.Server._White.AspectsSystem.Base;
using Content.Server.GameTicking.Components; using Content.Server.GameTicking.Components;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Robust.Shared.Random; using Robust.Shared.Random;
using Content.Server._White.Accent.BomzhAccent;
namespace Content.Server._White.AspectsSystem.Aspects; namespace Content.Server._White.AspectsSystem.Aspects;
@@ -69,6 +70,8 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
Moth, Moth,
French, French,
Gnome, Gnome,
Bomzh,
Frontallisp
} }
private void ApplyRandomAccent(EntityUid uid) private void ApplyRandomAccent(EntityUid uid)
@@ -100,7 +103,7 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
case AccentType.Pirate: case AccentType.Pirate:
EntityManager.EnsureComponent<PirateAccentComponent>(uid); EntityManager.EnsureComponent<PirateAccentComponent>(uid);
break; break;
case AccentType.Russian: case AccentType.Russian: // Untranslated
EntityManager.EnsureComponent<RussianAccentComponent>(uid); EntityManager.EnsureComponent<RussianAccentComponent>(uid);
break; break;
case AccentType.OwO: case AccentType.OwO:
@@ -127,12 +130,18 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
case AccentType.Moth: case AccentType.Moth:
EntityManager.EnsureComponent<MothAccentComponent>(uid); EntityManager.EnsureComponent<MothAccentComponent>(uid);
break; break;
case AccentType.French: case AccentType.French: // Untranslated
EntityManager.EnsureComponent<FrenchAccentComponent>(uid); EntityManager.EnsureComponent<FrenchAccentComponent>(uid);
break; break;
case AccentType.Gnome: case AccentType.Gnome:
EntityManager.EnsureComponent<GnomeAccentComponent>(uid); EntityManager.EnsureComponent<GnomeAccentComponent>(uid);
break; break;
case AccentType.Bomzh:
EntityManager.EnsureComponent<BomzhAccentComponent>(uid);
break;
case AccentType.Frontallisp:
EntityManager.EnsureComponent<FrontalLispComponent>(uid);
break;
} }
} }

View File

@@ -72,8 +72,16 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
{ {
base.Started(uid, component, gameRule, args); base.Started(uid, component, gameRule, args);
if (component.TargetStation == null || component.IsBlocked || IsDisabled) if (component.TargetStation == null)
{ {
ForceEndSelf(uid, gameRule);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Target Station is missing");
return;
}
if (component.IsBlocked || IsDisabled)
{
DeclineERT(component.TargetStation.Value);
ForceEndSelf(uid, gameRule); ForceEndSelf(uid, gameRule);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Event disabled"); _adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Event disabled");
return; return;
@@ -82,6 +90,7 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
if (_recruitment.GetEventSpawners(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayers) if (_recruitment.GetEventSpawners(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayers)
{ {
DeclineERT(component.TargetStation.Value); DeclineERT(component.TargetStation.Value);
ForceEndSelf(uid, gameRule);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough spawners"); _adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough spawners");
return; return;
} }

View File

@@ -16,5 +16,5 @@ ent-BoxShotgunPractice = коробка ружейных патронов (уч
.desc = Полная коробка учебных ружейных патронов. .desc = Полная коробка учебных ружейных патронов.
ent-BoxShellTranquilizer = коробка ружейных патронов (транквилизаторы) ent-BoxShellTranquilizer = коробка ружейных патронов (транквилизаторы)
.desc = Полная коробка ружейных патронов-транквилизаторов. .desc = Полная коробка ружейных патронов-транквилизаторов.
ent-BoxRubberShot = коробка ружейных патронов (резиновые). ent-BoxRubberShot = коробка ружейных патронов (резиновые)
.desc = Полная коробка резиновых ружейных патронов. .desc = Полная коробка резиновых ружейных патронов.

View File

@@ -4,6 +4,6 @@
sprite: _Honk/Objects/Weapons/Guns/LMGs/klmg-icons.rsi sprite: _Honk/Objects/Weapons/Guns/LMGs/klmg-icons.rsi
state: icon state: icon
product: CrateArmoryKLMG product: CrateArmoryKLMG
cost: 10000 cost: 14000
category: cargoproduct-category-name-armory category: cargoproduct-category-name-armory
group: market group: market