Split up atmos speedup from heat scaling (#22372)

This commit is contained in:
Kevin Zheng
2023-12-11 23:49:20 -08:00
committed by GitHub
parent 223a2587ef
commit 405e569cd5
6 changed files with 18 additions and 9 deletions

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@@ -1046,12 +1046,19 @@ namespace Content.Shared.CCVar
/// <summary>
/// Scale factor for how fast things happen in our atmosphere
/// simulation compared to real life. 1x means that a room takes as
/// long to heat up in game as real life. Players typically expect
/// things to happen faster in-game.
/// simulation compared to real life. 1x means pumps run at 1x
/// speed. Players typically expect things to happen faster
/// in-game.
/// </summary>
public static readonly CVarDef<float> AtmosSpeedup =
CVarDef.Create("atmos.speedup", 64f, CVar.SERVERONLY);
CVarDef.Create("atmos.speedup", 8f, CVar.SERVERONLY);
/// <summary>
/// Like atmos.speedup, but only for gas and reaction heat values. 64x means
/// gases heat up and cool down 64x faster than real life.
/// </summary>
public static readonly CVarDef<float> AtmosHeatScale =
CVarDef.Create("atmos.heat_scale", 64f, CVar.SERVERONLY);
/*
* MIDI instruments