Split up atmos speedup from heat scaling (#22372)
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@@ -1046,12 +1046,19 @@ namespace Content.Shared.CCVar
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/// <summary>
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/// Scale factor for how fast things happen in our atmosphere
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/// simulation compared to real life. 1x means that a room takes as
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/// long to heat up in game as real life. Players typically expect
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/// things to happen faster in-game.
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/// simulation compared to real life. 1x means pumps run at 1x
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/// speed. Players typically expect things to happen faster
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/// in-game.
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/// </summary>
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public static readonly CVarDef<float> AtmosSpeedup =
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CVarDef.Create("atmos.speedup", 64f, CVar.SERVERONLY);
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CVarDef.Create("atmos.speedup", 8f, CVar.SERVERONLY);
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/// <summary>
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/// Like atmos.speedup, but only for gas and reaction heat values. 64x means
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/// gases heat up and cool down 64x faster than real life.
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/// </summary>
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public static readonly CVarDef<float> AtmosHeatScale =
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CVarDef.Create("atmos.heat_scale", 64f, CVar.SERVERONLY);
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/*
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* MIDI instruments
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