Diona Nymphs & Splitting (#24630)

* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC
This commit is contained in:
LankLTE
2024-02-16 18:54:44 -08:00
committed by GitHub
parent 699ee6e0c8
commit 407d4aed58
27 changed files with 743 additions and 17 deletions

View File

@@ -0,0 +1,15 @@
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
namespace Content.Server.Damage.Components;
[RegisterComponent]
public sealed partial class IgniteOnHeatDamageComponent : Component
{
[DataField("fireStacks")]
public float FireStacks = 1f;
// The minimum amount of damage taken to apply fire stacks
[DataField("threshold")]
public FixedPoint2 Threshold = 15;
}