Diona Nymphs & Splitting (#24630)
* Porting & implementation * Fix two stupid errors * Human not humans * fix audio path * Fix test fails & update cooldown * Work on reviews & test fail * Rework nymph organ system. * Make the nymph organs nospawn. * IsDeadIC
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.FixedPoint;
|
||||
|
||||
namespace Content.Server.Damage.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class IgniteOnHeatDamageComponent : Component
|
||||
{
|
||||
[DataField("fireStacks")]
|
||||
public float FireStacks = 1f;
|
||||
|
||||
// The minimum amount of damage taken to apply fire stacks
|
||||
[DataField("threshold")]
|
||||
public FixedPoint2 Threshold = 15;
|
||||
}
|
||||
Reference in New Issue
Block a user