Diona Nymphs & Splitting (#24630)
* Porting & implementation * Fix two stupid errors * Human not humans * fix audio path * Fix test fails & update cooldown * Work on reviews & test fail * Rework nymph organ system. * Make the nymph organs nospawn. * IsDeadIC
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Content.Shared/Mind/IsDeadICSystem.cs
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21
Content.Shared/Mind/IsDeadICSystem.cs
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using Content.Shared.Mind.Components;
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namespace Content.Shared.Mind;
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/// <summary>
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/// This marks any entity with the component as dead
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/// for stuff like objectives & round-end
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/// used for nymphs & reformed diona.
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/// </summary>
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public sealed class IsDeadICSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<IsDeadICComponent, GetCharactedDeadIcEvent>(OnGetDeadIC);
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}
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private void OnGetDeadIC(EntityUid uid, IsDeadICComponent component, ref GetCharactedDeadIcEvent args)
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{
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args.Dead = true;
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}
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}
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