Diona Nymphs & Splitting (#24630)
* Porting & implementation * Fix two stupid errors * Human not humans * fix audio path * Fix test fails & update cooldown * Work on reviews & test fail * Rework nymph organ system. * Make the nymph organs nospawn. * IsDeadIC
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Resources/Prototypes/Actions/diona.yml
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21
Resources/Prototypes/Actions/diona.yml
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- type: entity
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id: DionaGibAction
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name: Gib Yourself!
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description: Split apart into 3 nymphs.
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noSpawn: true
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components:
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- type: InstantAction
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icon: Mobs/Species/Diona/organs.rsi/brain.png
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event: !type:GibActionEvent {}
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checkCanInteract: false
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- type: entity
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id: DionaReformAction
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name: Reform
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description: Reform back into a whole Diona.
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noSpawn: true
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components:
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- type: InstantAction
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icon: Mobs/Species/Diona/parts.rsi/full.png
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event: !type:ReformEvent {}
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useDelay: 300 # Once every 10 minutes. Keep them dead for a fair bit before reforming
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