Converted Conveyor and TwoWayLever Visualizers to ECS format (#10028)

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
Steven K
2022-07-30 18:49:47 -07:00
committed by GitHub
parent 2c6cbc6ea6
commit 4091d9d34d
4 changed files with 16 additions and 127 deletions

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@@ -1,59 +0,0 @@
using System;
using Content.Shared.Conveyor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Conveyor.Visualizers
{
[UsedImplicitly]
public sealed class ConveyorVisualizer : AppearanceVisualizer
{
[DataField("state_running")]
private string? _stateRunning;
[DataField("state_stopped")]
private string? _stateStopped;
[DataField("state_reversed")]
private string? _stateReversed;
private void ChangeState(AppearanceComponent appearance)
{
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(appearance.Owner, out ISpriteComponent? sprite))
{
return;
}
if (appearance.TryGetData(ConveyorVisuals.State, out ConveyorState state))
{
var texture = state switch
{
ConveyorState.Off => _stateStopped,
ConveyorState.Forward => _stateRunning,
ConveyorState.Reverse => _stateReversed,
_ => throw new ArgumentOutOfRangeException()
};
sprite.LayerSetState(0, texture);
}
}
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var entities = IoCManager.Resolve<IEntityManager>();
var appearance = entities.EnsureComponent<ClientAppearanceComponent>(entity);
ChangeState(appearance);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
ChangeState(component);
}
}
}

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@@ -1,58 +0,0 @@
using Content.Shared.MachineLinking;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Conveyor.Visualizers
{
[UsedImplicitly]
public sealed class TwoWayLeverVisualizer : AppearanceVisualizer
{
[DataField("state_forward")]
private string? _stateForward;
[DataField("state_off")]
private string? _stateOff;
[DataField("state_reversed")]
private string? _stateReversed;
private void ChangeState(AppearanceComponent appearance)
{
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(appearance.Owner, out ISpriteComponent? sprite))
{
return;
}
appearance.TryGetData(TwoWayLeverVisuals.State, out TwoWayLeverState state);
var texture = state switch
{
TwoWayLeverState.Middle => _stateOff,
TwoWayLeverState.Right => _stateForward,
TwoWayLeverState.Left => _stateReversed,
_ => _stateOff
};
sprite.LayerSetState(0, texture);
}
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var entities = IoCManager.Resolve<IEntityManager>();
var appearance = entities.EnsureComponent<ClientAppearanceComponent>(entity);
ChangeState(appearance);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
ChangeState(component);
}
}
}