Gas tank internals alerts (#9567)
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@@ -1,5 +1,4 @@
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using Content.Server.Body.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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namespace Content.Server.Atmos.Components
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{
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@@ -10,33 +9,12 @@ namespace Content.Server.Atmos.Components
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[ComponentProtoName("BreathMask")]
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public sealed class BreathToolComponent : Component
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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/// <summary>
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/// Tool is functional only in allowed slots
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/// </summary>
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[DataField("allowedSlots")]
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public SlotFlags AllowedSlots = SlotFlags.MASK;
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public bool IsFunctional;
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public EntityUid ConnectedInternalsEntity;
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protected override void Shutdown()
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{
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base.Shutdown();
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DisconnectInternals();
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}
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public void DisconnectInternals()
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{
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var old = ConnectedInternalsEntity;
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ConnectedInternalsEntity = default;
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if (old != default && _entities.TryGetComponent<InternalsComponent?>(old, out var internalsComponent))
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{
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internalsComponent.DisconnectBreathTool();
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}
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IsFunctional = false;
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}
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public EntityUid? ConnectedInternalsEntity;
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}
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}
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@@ -1,49 +1,35 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.UserInterface;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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#pragma warning disable 618
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public sealed class GasTankComponent : Component, IGasMixtureHolder
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private const float MaxExplosionRange = 14f;
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public const float MaxExplosionRange = 14f;
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private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
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private int _integrity = 3;
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public int Integrity = 3;
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[ViewVariables] public BoundUserInterface? UserInterface;
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[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")]
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public SoundSpecifier RuptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")] private SoundSpecifier _ruptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("connectSound")] private SoundSpecifier? _connectSound =
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[ViewVariables(VVAccess.ReadWrite), DataField("connectSound")]
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public SoundSpecifier? ConnectSound =
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new SoundPathSpecifier("/Audio/Effects/internals.ogg")
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{
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Params = AudioParams.Default.WithVolume(10f),
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Params = AudioParams.Default.WithVolume(5f),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")] private SoundSpecifier? _disconnectSound;
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[ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")]
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public SoundSpecifier? DisconnectSound;
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// Cancel toggles sounds if we re-toggle again.
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private IPlayingAudioStream? _connectStream;
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private IPlayingAudioStream? _disconnectStream;
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public IPlayingAudioStream? ConnectStream;
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public IPlayingAudioStream? DisconnectStream;
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[DataField("air")] [ViewVariables] public GasMixture Air { get; set; } = new();
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@@ -52,18 +38,13 @@ namespace Content.Server.Atmos.Components
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/// </summary>
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[DataField("outputPressure")]
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[ViewVariables]
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public float OutputPressure { get; private set; } = DefaultOutputPressure;
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public float OutputPressure { get; set; } = DefaultOutputPressure;
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/// <summary>
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/// Tank is connected to internals.
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/// </summary>
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[ViewVariables] public bool IsConnected { get; set; }
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/// <summary>
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/// Represents that tank is functional and can be connected to internals.
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/// </summary>
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public bool IsFunctional => GetInternalsComponent() != null;
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/// <summary>
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/// Pressure at which tanks start leaking.
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/// </summary>
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@@ -90,212 +71,5 @@ namespace Content.Server.Atmos.Components
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[DataField("toggleAction", required: true)]
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public InstantAction ToggleAction = new();
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protected override void Initialize()
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{
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base.Initialize();
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UserInterface = Owner.GetUIOrNull(SharedGasTankUiKey.Key);
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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DisconnectFromInternals();
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}
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public GasMixture? RemoveAir(float amount)
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{
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var gas = Air?.Remove(amount);
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CheckStatus();
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return gas;
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}
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public GasMixture RemoveAirVolume(float volume)
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{
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if (Air == null)
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return new GasMixture(volume);
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var tankPressure = Air.Pressure;
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if (tankPressure < OutputPressure)
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{
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OutputPressure = tankPressure;
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UpdateUserInterface();
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}
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var molesNeeded = OutputPressure * volume / (Atmospherics.R * Air.Temperature);
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var air = RemoveAir(molesNeeded);
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if (air != null)
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air.Volume = volume;
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else
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return new GasMixture(volume);
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return air;
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}
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public void ConnectToInternals()
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{
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if (IsConnected || !IsFunctional) return;
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var internals = GetInternalsComponent();
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if (internals == null) return;
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IsConnected = internals.TryConnectTank(Owner);
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EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, IsConnected);
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// Couldn't toggle!
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if (!IsConnected) return;
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_connectStream?.Stop();
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if (_connectSound != null)
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_connectStream = SoundSystem.Play(_connectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _connectSound.Params);
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UpdateUserInterface();
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}
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public void DisconnectFromInternals(EntityUid? owner = null)
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{
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if (!IsConnected) return;
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IsConnected = false;
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EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, false);
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GetInternalsComponent(owner)?.DisconnectTank();
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_disconnectStream?.Stop();
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if (_disconnectSound != null)
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_disconnectStream = SoundSystem.Play(_disconnectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _disconnectSound.Params);
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UpdateUserInterface();
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}
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public void UpdateUserInterface(bool initialUpdate = false)
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{
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var internals = GetInternalsComponent();
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UserInterface?.SetState(
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new GasTankBoundUserInterfaceState
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{
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TankPressure = Air?.Pressure ?? 0,
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OutputPressure = initialUpdate ? OutputPressure : null,
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InternalsConnected = IsConnected,
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CanConnectInternals = IsFunctional && internals != null
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});
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case GasTankSetPressureMessage msg:
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OutputPressure = msg.Pressure;
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break;
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case GasTankToggleInternalsMessage _:
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ToggleInternals();
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break;
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}
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}
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internal void ToggleInternals()
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{
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if (IsConnected)
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{
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DisconnectFromInternals();
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return;
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}
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ConnectToInternals();
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}
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private InternalsComponent? GetInternalsComponent(EntityUid? owner = null)
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{
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if (_entMan.Deleted(Owner)) return null;
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if (owner != null) return _entMan.GetComponentOrNull<InternalsComponent>(owner.Value);
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return Owner.TryGetContainer(out var container)
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? _entMan.GetComponentOrNull<InternalsComponent>(container.Owner)
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: null;
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}
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public void AssumeAir(GasMixture giver)
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{
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var atmos = EntitySystem.Get<AtmosphereSystem>();
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atmos.Merge(Air, giver);
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CheckStatus(atmos);
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}
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public void CheckStatus(AtmosphereSystem? atmosphereSystem=null)
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{
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if (Air == null)
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return;
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atmosphereSystem ??= EntitySystem.Get<AtmosphereSystem>();
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var pressure = Air.Pressure;
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if (pressure > TankFragmentPressure)
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{
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// Give the gas a chance to build up more pressure.
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for (var i = 0; i < 3; i++)
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{
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atmosphereSystem.React(Air, this);
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}
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pressure = Air.Pressure;
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var range = (pressure - TankFragmentPressure) / TankFragmentScale;
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// Let's cap the explosion, yeah?
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// !1984
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if (range > MaxExplosionRange)
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{
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range = MaxExplosionRange;
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}
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EntitySystem.Get<ExplosionSystem>().TriggerExplosive(Owner, radius: range);
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return;
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}
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if (pressure > TankRupturePressure)
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{
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if (_integrity <= 0)
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{
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var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
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if(environment != null)
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atmosphereSystem.Merge(environment, Air);
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SoundSystem.Play(_ruptureSound.GetSound(), Filter.Pvs(Owner), _entMan.GetComponent<TransformComponent>(Owner).Coordinates, AudioHelpers.WithVariation(0.125f));
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_entMan.QueueDeleteEntity(Owner);
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return;
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}
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_integrity--;
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return;
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}
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if (pressure > TankLeakPressure)
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{
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if (_integrity <= 0)
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{
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var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
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if (environment == null)
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return;
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var leakedGas = Air.RemoveRatio(0.25f);
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atmosphereSystem.Merge(environment, leakedGas);
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}
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else
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{
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_integrity--;
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}
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return;
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}
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if (_integrity < 3)
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_integrity++;
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}
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}
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}
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