Refactor GameMapManager a bit (nukes mapforced) (#11513)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Closes https://github.com/space-wizards/space-station-14/issues/7192 Closes https://github.com/space-wizards/space-station-14/issues/6537 Closes https://github.com/space-wizards/space-station-14/issues/9579
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@@ -2,6 +2,7 @@ using Content.Server.Station;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Diagnostics;
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namespace Content.Server.Maps;
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@@ -13,6 +14,7 @@ namespace Content.Server.Maps;
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/// Make a new partial for your fancy new feature, it'll save you time later.
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/// </remarks>
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[Prototype("gameMap"), PublicAPI]
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[DebuggerDisplay("GameMapPrototype [{ID} - {MapName}]")]
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public sealed partial class GameMapPrototype : IPrototype
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{
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/// <inheritdoc/>
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