Mervill
2022-11-07 18:18:21 -08:00
committed by GitHub
parent 01e0f60f81
commit 40b556d206
12 changed files with 181 additions and 99 deletions

View File

@@ -188,7 +188,7 @@ namespace Content.Shared.CCVar
/// Controls the game map prototype to load. SS14 stores these prototypes in Prototypes/Maps.
/// </summary>
public static readonly CVarDef<string>
GameMap = CVarDef.Create("game.map", "Saltern", CVar.SERVERONLY);
GameMap = CVarDef.Create("game.map", string.Empty, CVar.SERVERONLY);
/// <summary>
/// Prototype to use for map pool.
@@ -196,12 +196,6 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<string>
GameMapPool = CVarDef.Create("game.map_pool", "DefaultMapPool", CVar.SERVERONLY);
/// <summary>
/// Controls if the game should obey map criteria or not. Overriden if a map vote or similar occurs.
/// </summary>
public static readonly CVarDef<bool>
GameMapForced = CVarDef.Create("game.mapforced", false, CVar.SERVERONLY);
/// <summary>
/// The depth of the queue used to calculate which map is next in rotation.
/// This is how long the game "remembers" that some map was put in play. Default is 16 rounds.