Some vehicle bugfixes (#11692)
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@@ -6,7 +6,9 @@ using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Containers;
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using Content.Shared.Tag;
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using Content.Shared.Audio;
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namespace Content.Shared.Vehicle;
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@@ -19,7 +21,11 @@ public abstract partial class SharedVehicleSystem : EntitySystem
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{
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _modifier = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSound = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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private const string KeySlot = "key_slot";
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public override void Initialize()
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{
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@@ -29,7 +35,44 @@ public abstract partial class SharedVehicleSystem : EntitySystem
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SubscribeLocalEvent<VehicleComponent, RefreshMovementSpeedModifiersEvent>(OnVehicleModifier);
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SubscribeLocalEvent<VehicleComponent, ComponentStartup>(OnVehicleStartup);
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SubscribeLocalEvent<VehicleComponent, MoveEvent>(OnVehicleRotate);
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SubscribeLocalEvent<VehicleComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<VehicleComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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}
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/// <summary>
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/// Handle adding keys to the ignition, give stuff the InVehicleComponent so it can't be picked
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/// up by people not in the vehicle.
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/// </summary>
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private void OnEntInserted(EntityUid uid, VehicleComponent component, EntInsertedIntoContainerMessage args)
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{
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if (args.Container.ID != KeySlot ||
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!_tagSystem.HasTag(args.Entity, "VehicleKey")) return;
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// Enable vehicle
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var inVehicle = EnsureComp<InVehicleComponent>(args.Entity);
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inVehicle.Vehicle = component;
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component.HasKey = true;
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// Audiovisual feedback
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_ambientSound.SetAmbience(uid, true);
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_tagSystem.AddTag(uid, "DoorBumpOpener");
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_modifier.RefreshMovementSpeedModifiers(uid);
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}
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/// <summary>
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/// Turn off the engine when key is removed.
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/// </summary>
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private void OnEntRemoved(EntityUid uid, VehicleComponent component, EntRemovedFromContainerMessage args)
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{
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if (args.Container.ID != KeySlot || !RemComp<InVehicleComponent>(args.Entity))
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return;
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// Disable vehicle
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component.HasKey = false;
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_ambientSound.SetAmbience(uid, false);
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_tagSystem.RemoveTag(uid, "DoorBumpOpener");
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_modifier.RefreshMovementSpeedModifiers(uid);
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}
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private void OnVehicleModifier(EntityUid uid, VehicleComponent component, RefreshMovementSpeedModifiersEvent args)
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