[Tweak] Medipen prick popup is now centered on player (and some cleanup) (#15665)
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@@ -2,7 +2,7 @@ using System.Linq;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Weapons.Melee;
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// using Content.Server.Weapons.Melee;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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@@ -12,7 +12,6 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Timing;
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using Content.Shared.Timing;
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using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems
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namespace Content.Server.Chemistry.EntitySystems
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{
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{
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@@ -30,7 +29,8 @@ namespace Content.Server.Chemistry.EntitySystems
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private void OnUseInHand(EntityUid uid, HyposprayComponent component, UseInHandEvent args)
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private void OnUseInHand(EntityUid uid, HyposprayComponent component, UseInHandEvent args)
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{
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{
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if (args.Handled) return;
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if (args.Handled)
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return;
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TryDoInject(uid, args.User, args.User);
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TryDoInject(uid, args.User, args.User);
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args.Handled = true;
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args.Handled = true;
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@@ -68,9 +68,8 @@ namespace Content.Server.Chemistry.EntitySystems
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if (!EligibleEntity(target, _entMan))
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if (!EligibleEntity(target, _entMan))
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return false;
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return false;
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if (TryComp(uid, out UseDelayComponent? delayComp))
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if (TryComp(uid, out UseDelayComponent? delayComp) && _useDelay.ActiveDelay(uid, delayComp))
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if (_useDelay.ActiveDelay(uid, delayComp))
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return false;
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return false;
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string? msgFormat = null;
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string? msgFormat = null;
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@@ -100,9 +99,7 @@ namespace Content.Server.Chemistry.EntitySystems
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if (target != user)
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if (target != user)
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{
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-feel-prick-message"), target.Value);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value);
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var meleeSys = EntitySystem.Get<MeleeWeaponSystem>();
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var angle = Angle.FromWorldVec(_entMan.GetComponent<TransformComponent>(target.Value).WorldPosition - _entMan.GetComponent<TransformComponent>(user).WorldPosition);
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// TODO: This should just be using melee attacks...
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// TODO: This should just be using melee attacks...
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// meleeSys.SendLunge(angle, user);
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// meleeSys.SendLunge(angle, user);
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}
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}
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@@ -131,7 +128,7 @@ namespace Content.Server.Chemistry.EntitySystems
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_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_solutions.TryAddSolution(target.Value, targetSolution, removedSolution);
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_solutions.TryAddSolution(target.Value, targetSolution, removedSolution);
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//same logtype as syringes...
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// same LogType as syringes...
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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return true;
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return true;
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