fix flipped actor and target (#14009)

This commit is contained in:
Chief-Engineer
2023-02-10 02:28:31 -06:00
committed by GitHub
parent 53fdc5f97e
commit 41a483113b
2 changed files with 2 additions and 2 deletions

View File

@@ -353,7 +353,7 @@ namespace Content.Server.Nutrition.EntitySystems
args.User, args.User); args.User, args.User);
// log successful forced drinking // log successful forced drinking
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(args.Drink.Owner):drink}"); _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(args.User):user} forced {ToPrettyString(uid):target} to drink {ToPrettyString(args.Drink.Owner):drink}");
} }
else else
{ {

View File

@@ -202,7 +202,7 @@ namespace Content.Server.Nutrition.EntitySystems
args.User, args.User); args.User, args.User);
// log successful force feed // log successful force feed
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(args.Food.Owner):food}"); _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(args.User):user} forced {ToPrettyString(uid):target} to eat {ToPrettyString(args.Food.Owner):food}");
} }
else else
{ {