Remove visibility set from StorageWindow.
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@@ -1,4 +1,6 @@
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using Content.Shared.GameObjects.Components.Storage;
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Storage;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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@@ -7,13 +9,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Storage
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namespace Content.Client.GameObjects.Components.Storage
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{
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{
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@@ -118,7 +115,6 @@ namespace Content.Client.GameObjects.Components.Storage
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base.Initialize();
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base.Initialize();
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Title = "Storage Item";
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Title = "Storage Item";
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Visible = false;
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RectClipContent = true;
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RectClipContent = true;
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VSplitContainer = new VBoxContainer("VSplitContainer");
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VSplitContainer = new VBoxContainer("VSplitContainer");
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