Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts: # Content.Server/Hands/Components/HandsComponent.cs # Content.Server/Light/Components/ExpendableLightComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs
This commit is contained in:
@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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@@ -10,7 +11,6 @@ using Content.Shared.Audio;
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using Content.Shared.Body.Part;
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using Content.Shared.Hands.Components;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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@@ -20,9 +20,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Hands.Components
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@@ -39,48 +37,6 @@ namespace Content.Server.Hands.Components
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int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run.
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PullAttemptMessage msg:
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AttemptPull(msg);
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break;
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case PullStartedMessage:
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StartPulling();
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break;
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case PullStoppedMessage:
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StopPulling();
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case ClientChangedHandMsg msg:
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ActiveHand = msg.HandName;
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break;
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case ClientAttackByInHandMsg msg:
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InteractHandWithActiveHand(msg.HandName);
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break;
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case UseInHandMsg:
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UseActiveHeldEntity();
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break;
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case ActivateInHandMsg msg:
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ActivateHeldEntity(msg.HandName);
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break;
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case MoveItemFromHandMsg msg:
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TryMoveHeldEntityToActiveHand(msg.HandName);
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break;
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}
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}
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protected override void OnHeldEntityRemovedFromHand(IEntity heldEntity, HandState handState)
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{
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if (heldEntity.TryGetComponent(out ItemComponent? item))
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@@ -145,7 +101,8 @@ namespace Content.Server.Hands.Components
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if (pickupDirection == initialPosition.ToMapPos(Owner.EntityManager))
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return;
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SendNetworkMessage(new PickupAnimationMessage(entity.Uid, pickupDirection, initialPosition));
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Owner.EntityManager.EntityNetManager!.SendSystemNetworkMessage(
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new PickupAnimationMessage(entity.Uid, pickupDirection, initialPosition));
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}
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#region Pull/Disarm
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@@ -155,9 +112,17 @@ namespace Content.Server.Hands.Components
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if (args.Part.PartType != BodyPartType.Hand)
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return;
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var handLocation = ReadOnlyHands.Count == 0 ? HandLocation.Right : HandLocation.Left; //TODO: make hand body part have a handlocation?
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// If this annoys you, which it should.
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// Ping Smugleaf.
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var location = args.Part.Symmetry switch
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{
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BodyPartSymmetry.None => HandLocation.Middle,
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BodyPartSymmetry.Left => HandLocation.Left,
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BodyPartSymmetry.Right => HandLocation.Right,
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_ => throw new ArgumentOutOfRangeException()
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};
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AddHand(args.Slot, handLocation);
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AddHand(args.Slot, location);
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}
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void IBodyPartRemoved.BodyPartRemoved(BodyPartRemovedEventArgs args)
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@@ -209,41 +174,13 @@ namespace Content.Server.Hands.Components
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return pullable.TryStopPull();
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}
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private void AttemptPull(PullAttemptMessage msg)
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{
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if (!ReadOnlyHands.Any(hand => hand.Enabled))
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{
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msg.Cancelled = true;
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}
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}
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private void StartPulling()
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{
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var firstFreeHand = Hands.FirstOrDefault(hand => hand.Enabled);
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if (firstFreeHand == null)
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return;
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DisableHand(firstFreeHand);
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}
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private void StopPulling()
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{
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var firstOccupiedHand = Hands.FirstOrDefault(hand => !hand.Enabled);
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if (firstOccupiedHand == null)
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return;
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EnableHand(firstOccupiedHand);
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}
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#endregion
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#region Old public methods
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public IEnumerable<string> HandNames => ReadOnlyHands.Select(h => h.Name);
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public IEnumerable<string> HandNames => Hands.Select(h => h.Name);
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public int Count => ReadOnlyHands.Count;
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public int Count => Hands.Count;
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/// <summary>
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/// Returns a list of all hand names, with the active hand being first.
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@@ -253,9 +190,9 @@ namespace Content.Server.Hands.Components
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if (ActiveHand != null)
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yield return ActiveHand;
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foreach (var hand in ReadOnlyHands)
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foreach (var hand in Hands)
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{
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if (hand.Name == ActiveHand || !hand.Enabled)
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if (hand.Name == ActiveHand)
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continue;
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yield return hand.Name;
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57
Content.Server/Hands/Systems/HandVirtualPullSystem.cs
Normal file
57
Content.Server/Hands/Systems/HandVirtualPullSystem.cs
Normal file
@@ -0,0 +1,57 @@
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using Content.Server.Pulling;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Hands
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{
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[UsedImplicitly]
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public sealed class HandVirtualPullSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandVirtualPullComponent, DroppedEvent>(HandlePullerDropped);
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SubscribeLocalEvent<HandVirtualPullComponent, UnequippedHandEvent>(HandlePullerUnequipped);
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SubscribeLocalEvent<HandVirtualPullComponent, BeforeInteractEvent>(HandleBeforeInteract);
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}
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private static void HandleBeforeInteract(
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EntityUid uid,
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HandVirtualPullComponent component,
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BeforeInteractEvent args)
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{
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// No interactions with a virtual pull, please.
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args.Handled = true;
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}
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// If the virtual pull gets removed from the hands for any reason, cancel the pull and delete it.
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private void HandlePullerUnequipped(EntityUid uid, HandVirtualPullComponent component, UnequippedHandEvent args)
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{
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MaybeDelete(component, args.User);
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}
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private void HandlePullerDropped(EntityUid uid, HandVirtualPullComponent component, DroppedEvent args)
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{
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MaybeDelete(component, args.User);
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}
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private void MaybeDelete(HandVirtualPullComponent comp, IEntity? user)
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{
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var pulled = comp.PulledEntity;
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if (!ComponentManager.TryGetComponent(pulled, out PullableComponent? pullable))
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return;
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if (pullable.Puller != user)
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return;
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pullable.TryStopPull(user);
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comp.Owner.QueueDelete();
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}
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}
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}
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@@ -13,9 +13,9 @@ using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Physics.Pull;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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@@ -23,6 +23,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Hands
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@@ -38,15 +39,126 @@ namespace Content.Server.Hands
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
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SubscribeNetworkEvent<ActivateInHandMsg>(HandleActivateInHand);
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SubscribeNetworkEvent<ClientInteractUsingInHandMsg>(HandleInteractUsingInHand);
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SubscribeNetworkEvent<UseInHandMsg>(HandleUseInHand);
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SubscribeNetworkEvent<MoveItemFromHandMsg>(HandleMoveItemFromHand);
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SubscribeLocalEvent<HandsComponent, PullAttemptMessage>(HandlePullAttempt);
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SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
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SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
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.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
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.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
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.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
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.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(SwapHandsPressed, handle: false))
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.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(DropPressed))
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.Register<HandsSystem>();
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}
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private static void HandlePullAttempt(EntityUid uid, HandsComponent component, PullAttemptMessage args)
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{
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// Cancel pull if all hands full.
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if (component.Hands.All(hand => !hand.IsEmpty))
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args.Cancelled = true;
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}
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private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
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{
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foreach (var handName in component.ActivePriorityEnumerable())
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{
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var hand = component.GetHand(handName);
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if (!hand.IsEmpty)
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continue;
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var pos = component.Owner.Transform.Coordinates;
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var virtualPull = EntityManager.SpawnEntity("HandVirtualPull", pos);
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var virtualPullComp = virtualPull.GetComponent<HandVirtualPullComponent>();
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virtualPullComp.PulledEntity = args.Pulled.Owner.Uid;
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component.PutEntityIntoHand(hand, virtualPull);
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return;
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}
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
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{
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// Try find hand that is doing this pull.
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// and clear it.
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foreach (var hand in component.Hands)
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{
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if (hand.HeldEntity == null
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|| !hand.HeldEntity.TryGetComponent(out HandVirtualPullComponent? virtualPull)
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|| virtualPull.PulledEntity != args.Pulled.Owner.Uid)
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continue;
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hand.HeldEntity.Delete();
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break;
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}
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}
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private void SwapHandsPressed(ICommonSession? session)
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{
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var player = session?.AttachedEntity;
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if (player == null)
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return;
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if (!player.TryGetComponent(out SharedHandsComponent? hands))
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return;
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if (!hands.TryGetSwapHandsResult(out var nextHand))
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return;
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hands.ActiveHand = nextHand;
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}
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private bool DropPressed(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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var player = session?.AttachedEntity;
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if (player == null)
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return false;
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if (!player.TryGetComponent(out SharedHandsComponent? hands))
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return false;
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var activeHand = hands.ActiveHand;
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if (activeHand == null)
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return false;
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hands.TryDropHand(activeHand, coords);
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return false;
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}
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private void HandleMoveItemFromHand(MoveItemFromHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.TryMoveHeldEntityToActiveHand(msg.HandName);
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}
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private void HandleUseInHand(UseInHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.UseActiveHeldEntity();
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}
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private void HandleInteractUsingInHand(ClientInteractUsingInHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.InteractHandWithActiveHand(msg.HandName);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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@@ -54,6 +166,14 @@ namespace Content.Server.Hands
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CommandBinds.Unregister<HandsSystem>();
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}
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private void HandleActivateInHand(ActivateInHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.ActivateHeldEntity(msg.HandName);
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}
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protected override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
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{
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base.DropAllItemsInHands(entity, doMobChecks);
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@@ -75,25 +195,21 @@ namespace Content.Server.Hands
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}
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}
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protected override void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args)
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{
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component.Dirty();
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}
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private bool TryGetHandsComp(ICommonSession? session, [NotNullWhen(true)] out SharedHandsComponent? hands)
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private static bool TryGetHandsComp(
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ICommonSession? session,
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[NotNullWhen(true)] out SharedHandsComponent? hands)
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{
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hands = default;
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if (session is not IPlayerSession playerSession)
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return false;
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var playerEnt = playerSession?.AttachedEntity;
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var playerEnt = playerSession.AttachedEntity;
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if (playerEnt == null || !playerEnt.IsValid())
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return false;
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playerEnt.TryGetComponent(out hands);
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return hands != null;
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return playerEnt.TryGetComponent(out hands);
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}
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private void HandleActivateItem(ICommonSession? session)
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