add immovable rod event (#17278)

This commit is contained in:
Slava0135
2023-07-02 16:40:07 +03:00
committed by GitHub
parent 9194c548f8
commit 41cf8cc554
6 changed files with 90 additions and 9 deletions

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using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(ImmovableRodRule))]
public sealed class ImmovableRodRuleComponent : Component
{
[DataField("rodPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string RodPrototype = "ImmovableRodKeepTilesStill";
}

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using Content.Server.GameTicking.Rules.Components;
using Content.Server.ImmovableRod;
using Content.Server.StationEvents.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Spawners.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Events;
public sealed class ImmovableRodRule : StationEventSystem<ImmovableRodRuleComponent>
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly GunSystem _gun = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
protected override void Started(EntityUid uid, ImmovableRodRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var proto = _prototypeManager.Index<EntityPrototype>(component.RodPrototype);
if (proto.TryGetComponent<ImmovableRodComponent>(out var rod) && proto.TryGetComponent<TimedDespawnComponent>(out var despawn))
{
TryFindRandomTile(out _, out _, out _, out var targetCoords);
var speed = RobustRandom.NextFloat(rod.MinSpeed, rod.MaxSpeed);
var angle = RobustRandom.NextAngle();
var direction = angle.ToVec();
var spawnCoords = targetCoords.ToMap(EntityManager, _transform).Offset(-direction * speed * despawn.Lifetime / 2);
var ent = Spawn(component.RodPrototype, spawnCoords);
_gun.ShootProjectile(ent, direction, Vector2.Zero, uid, speed: speed);
}
else
{
Sawmill.Error($"Invalid immovable rod prototype: {component.RodPrototype}");
}
}
}