Adds Double bladed Esword (#17227)
* Changed Energy Sword system to allow Wieldable eswords Needed to add conditions to allow the wielding system to handle the esword if the component existed in the entity. The normal eswords work just fine still. * Adds sprites for double bladed esword * added double bladed esword to yml * Add double bladed esword to uplink catalog * fixed sprites on right handed wielding * decresed speed a little and added a wielding time * Reduced damage * Damage change * Balence change * edited attack speed and heavy windup * fixed readability issue and removed unwanted brackets * reflectProp to .75 Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * wieldTime to 0 Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * litDisarmMalus to .7 Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * changed heat and slash damage to 9 and structural damage to 20 * changed uplink desc --------- Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
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@@ -14,6 +14,9 @@ uplink-rifle-mosin-desc = A bolt action service rifle that has seen many wars. N
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uplink-esword-name = Energy Sword
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uplink-esword-desc = A very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
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uplink-esword-double-name = Double Bladed Energy Sword
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uplink-esword-double-desc = A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on.
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uplink-edagger-name = Energy Dagger
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uplink-edagger-desc = A small energy blade conveniently disguised in the form of a pen.
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