Fix a lot more errors.
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@@ -20,7 +20,7 @@ namespace Content.Shared.Verbs
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/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
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/// does not request verbs from the server.
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/// </summary>
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public virtual Dictionary<VerbType, SortedSet<Verb>> GetLocalVerbs(IEntity target, IEntity user, VerbType verbTypes, bool force = false)
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public virtual Dictionary<VerbType, SortedSet<Verb>> GetLocalVerbs(EntityUid target, EntityUid user, VerbType verbTypes, bool force = false)
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{
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Dictionary<VerbType, SortedSet<Verb>> verbs = new();
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@@ -41,17 +41,17 @@ namespace Content.Shared.Verbs
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// call ActionBlocker checks, just cache it for the verb request.
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var canInteract = force || _actionBlockerSystem.CanInteract(user);
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IEntity? @using = null;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(user, out SharedHandsComponent? hands) && (force || _actionBlockerSystem.CanUse(user)))
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EntityUid? @using = null;
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if (EntityManager.TryGetComponent(user, out SharedHandsComponent? hands) && (force || _actionBlockerSystem.CanUse(user)))
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{
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hands.TryGetActiveHeldEntity(out @using);
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// Check whether the "Held" entity is a virtual pull entity. If yes, set that as the entity being "Used".
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// This allows you to do things like buckle a dragged person onto a surgery table, without click-dragging
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// their sprite.
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if (@using != null && IoCManager.Resolve<IEntityManager>().TryGetComponent<HandVirtualItemComponent?>(@using, out var pull))
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if (@using != null && EntityManager.TryGetComponent<HandVirtualItemComponent?>(@using.Value, out var pull))
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{
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@using = IoCManager.Resolve<IEntityManager>().GetEntity(pull.BlockingEntity);
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@using = EntityManager.GetEntity(pull.BlockingEntity);
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}
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}
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@@ -127,7 +127,7 @@ namespace Content.Shared.Verbs
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!EntityManager.TryGetEntity(targetUid, out var target))
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return;
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IEntity? used = null;
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EntityUid? used = null;
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if (usedUid != null)
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EntityManager.TryGetEntity(usedUid.Value, out used);
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