Make integration tests use an empty map instead of saltern by default (#3094)
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@@ -2,7 +2,6 @@
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Gravity;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Utility;
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@@ -45,10 +44,7 @@ namespace Content.IntegrationTests.Tests.Gravity
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await server.WaitAssertion(() =>
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{
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var mapId = mapManager.CreateMap();
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pauseManager.AddUninitializedMap(mapId);
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var mapId = new MapId(1);
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var gridId = new GridId(1);
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if (!mapManager.TryGetGrid(gridId, out var grid))
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@@ -56,14 +52,7 @@ namespace Content.IntegrationTests.Tests.Gravity
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grid = mapManager.CreateGrid(mapId, gridId);
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}
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var tileDefinition = tileDefinitionManager["underplating"];
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var tile = new Tile(tileDefinition.TileId);
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var coordinates = grid.ToCoordinates();
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grid.SetTile(coordinates, tile);
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pauseManager.DoMapInitialize(mapId);
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human = entityManager.SpawnEntity("HumanDummy", coordinates);
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Assert.True(human.TryGetComponent(out alerts));
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@@ -98,7 +87,7 @@ namespace Content.IntegrationTests.Tests.Gravity
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await server.WaitAssertion(() =>
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{
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Assert.False(alerts.IsShowingAlert(AlertType.Weightless));
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Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
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});
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}
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}
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