Remove most IEntity usages from explosions (#5240)

* Remove most IEntity usages from Destructible and Explosions

* Perform a minute amount of cleanup

* Fix build
This commit is contained in:
Javier Guardia Fernández
2021-11-09 21:24:35 +01:00
committed by GitHub
parent 3a4186f6f6
commit 42aaba9a5d
28 changed files with 294 additions and 277 deletions

View File

@@ -1,5 +1,4 @@
using System;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -8,13 +7,11 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
{
[Serializable]
[DataDefinition]
public class DumpCanisterBehavior: IThresholdBehavior
public class DumpCanisterBehavior : IThresholdBehavior
{
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
public void Execute(EntityUid owner, DestructibleSystem system)
{
var gasCanisterSystem = entityManager.EntitySysManager.GetEntitySystem<GasCanisterSystem>();
gasCanisterSystem.PurgeContents(owner);
system.EntityManager.EntitySysManager.GetEntitySystem<GasCanisterSystem>().PurgeContents(owner);
}
}
}